Thanks for the feedback!
I didn't mean to imply that if you die it's just "gone." More of a system whereby you weren't GUARANTEED to get it back without a little work. How much fun would it be if an enemy combatant killed you, and was able to pickup your "death chest" or whatever you want ot call it? If he stayed in that sector you could always go back and kill him to get your stuff back, or (even better) if he left the system you'd get a blip on your map so that you could track him down. To me that would be a nifty little mechanic right there.
As for the salvaging comments, I've seen a few people say something like "it's not overpowered, but I haven't tried it." I'm not sure those two statements work very well together. I get that PvE combat is still the best way to gain just about everything (credits, equipment, reputation, etc.), but salvage yards in my experience have been a really easy way to get TONS of quality equipment at a VERY low risk. Keep in mind I play at the higher difficulty levels (because I don't like my games to be cakewalks), but I think my point is a valid one. I'll play around with it some more today and see if you guys can change my mind :D
Love the fighter suggestion!
It totally depends how and where you die how difficult it will be to get your stuff back, even now.
When you die in the middle of an alien swarm and you did not have a big bank of resources it will be nearly impossible to get your stuff back immediately and it will be a gigantic set back in progression.
Having a NPC persistent keep your stuff until someone tracks him down will be difficult when the 100 player server comes. Also what happens when an other NPC or player caches him? will your stuff chnage owner and you have to track some else down? And when that person or NPC dies and you get your stuff back from him will it be his or your stuff?
The Dropping mechanic seems fine by me now. Well to be fair there should obviously an timer when your loot comes free loot or just disappears.
Boiling down my statement about the salvaging mechanic to two sentences seems daring! I tried it two times in Iron and Titan Tier sectors, i did not drop many Modules or Turrets and i did not got many resources for the money i spent. And I got Interrupted many times by pirate and Xeno attacks and could not use my licens to full extend.
Salvaging and shooting wrecks is one of the underwhelming features right now
because of the stuff you get in the low tier sectors. I got more loot with shooting living enemy's and even more money with trading. Trading, when done right, can give you hundred of millions in no time and a risk reward factor that salvaging can't reach regardless how many modules you farm.
With the money from Trading i can buy as many high tier modules as there are and as i want.
Also the loot from wrecks and enemy scales as they scale, at least that's the feeling i got after farming them in a Xanion Tier sector i got 3 reds and round about 5 to 8 Yellow Tiered modules in 30 minutes. And i did not shoot up many wrecks. And it feels right to me because these guys really pack a punch and eat many shots before going down.
How long and how many scrapyards did you farm and where?
Reputation is way easier to gain, you just buy and sell resources all the time with your trade money its like buying influence.
You don't even need to change the sector, just buy all iron and immediately sell it all again and then buy it again and so on and so on...
One thing that maybe the case is that maybe the higher difficult also highers your drop chance of higher tiered modules. Because we play on Normal and i only saw 5 red upgrades, 1 Purple Turret and 3 Purple Alien artifacts(which i all bought with my trade money 8) ) in 50h game play.
But i don't know this for sure.