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Mozo Tyce

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  1. I'm guessing your are referring to the little fighters that go in hangars as opposed to a fighter that you personally fly or command. Hangar type fighters must be less than 200 blocks, when creating/building one in a fighter factory you select the fighter on the left and the 'gun' on the right. If the turret/gun appears on the right then you can use it however i believe 'turrets' that you design yourself do not appear on the right. ;TLDR 1. no 2. no 3. no, you can make a turret with a chaingun but you cannot place a turret on another turret.
  2. I'm a little rusty on my .lua coding but having been unable to complete some of the 'Adventurer' missions (myself and friends, single player and multiplayer) i took a look at the relevant .lua scripts and observed the following: 'Trading Instructions': Works up to the 250 cargo space requirement. Code syntax changes from mission.phases[1].onBeginServer to mission.phases[2].onBegin (should perhaps also be onBeginServer ??) 'Receive Free Fighters': No reward fighters received. If player has created all his squads, allbeit empty, no fighters are given as code must create a squad to obtain the object reference. Needs a check to place fighters in any empty squad if a new squad cannot be created (or at least an email to say he has no free squad space). 'Station Founder': Mission will not complete if player does not immediately create one in the sector where mission is offered or return to that sector to create one. Needs to be made more obvious that 'this' shipyard must be used or mission needs re-coding to work no matter where the founder block/ship is created.
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