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Aki

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Everything posted by Aki

  1. You can now add selected crewmen to the ship with that script pointed by msyteryx. It was planned from the beginning.
  2. I didn't find anything for targeting but you can order AI ships to target other Entity: ShipAI():setAttack(Entity), but I'm pretty sure it is not what you were looking for. As of reloading scripts. Again, nothing that really reloads your script, but let you load certain script from file each time you want to use it: loadfile(filepath). Note that root directory of Avorion is also root directory of lua instance, so you will need to use data/scripts/ as prefix most of the time in filepath. This will load that certain ship each time you will want to execute it. It returns function. Body of this function is file content.
  3. I mean, it still works in the same way. The main reason behind "available" action was to avoid additional actions you have just added. It can be changed to something shorter ("list"?) or maybe work with short aliases for each action, but the general design won't be changed, because it is there to make command readable and structured not fast. Notes taken, I will make it shorter and probably add aliases. I won't use your code though. Your code indeed works, but it is not entirely valid (null). On a side note, you don't need to type it over and over. Just type it once then use history. ;) Thank you for your feedback.
  4. I have added in-game list for all available materials/rarities/turrets/upgrades: /inventory available <type>. Command help is now also available via /inventory help (same thing as /help inventory).
  5. I have merged /system and /turret into one command /inventory which I will later expand with remove/copy/clear options. I want to make /crew similar, so you can add selected crewmen. I have also noted need of /warp or /wormhole, command for fast travel across galaxy, but I didn't have time to play around with it, sadly.
  6. But that is possible. You can send CLI commands to server console in e.g. tmux.
  7. First issue I see is: then = now + 3600 You can't use then as identifier. You could use os.execute([command]) to use external commands as far as I tested - it works. But putting server restarting script into the server itself is a bad design. There are tools that allows you to schedule tasks on most OSes. Using external scripts to manage server is easier to use and to configure, is more secure and more fault proof.
  8. Yeah, because giving permissions to debug panel and attaching it to every creative ship, especially on multiplayer is a great idea. ;) The whole idea of this commands is to make them manageable via `admin.xml` and give proper rights to selected groups of players. Another nice thing is that they are server-side only, so you can have custom commands on the server without players downloading them. Once the package will have good amount of commands or steam workshop will be available. For now, just download the files listed in first post with e.g. RMB > "Save link as..." and then just put them to the paths listed also in the first post. You can get to the root of Avorion via Steam. In library, Avorion properties > Local files > Browse local files.
  9. I have just tested it and it worked. Client had no scripts from /sethome and server had all of them configured and it worked just fine. Did you allow default group to use this command? Or did log/console show anything?
  10. There is /help <command name>. But I guess I could include more information on how to use them.
  11. In commands scripts currently it works like this (in this example my player is id 1): Galaxy():findFaction(1) returns Faction of Aki, Galaxy():findFaction("The Uhvoocgjoiqt Church") returns Faction of that Church, Galaxy():findFaction("Aki") returns nil Galaxy():findFaction("76561198082681701") returns nil Galaxy():findFaction(Player(sender).name) returns nil I have tried it with Player() in scope it was available: Galaxy():findFaction(Player().name) returns nil I'm pretty sure I could use it previously with player name as faction name.
  12. Avorion Community Commands Package This mod is currently outdated, please use it with caution. Sadly for now I don't have enough time to sit down and release new version of this package, sorry. I'm planning to update it but the date is unknown. Description: This package contains commands for use of server administrators and general use of players. All commands are meant to be server-side only to avoid incompatibility with clients and make it easier to install and use on servers. Package repository is hosted on github. We are open for any kind of contribution. Further details available on github page. Commands: /crew Adds or removes crew to currently boarded ship. Usage: /crew help or /crew for help /crew add <profession> [rank] [level] [amount] /crew fill /crew clear /inventory also: /inv Modifies inventory of a player. Usage: /inventory turret <type> [rarity] [material] [tech] [amount] /inventory upgrade <script> [rarity] [amount] /price Prints price of currently boarded ship. Usage: /price /sethome Allows player to change home sector to current if friendly or own station is present. Usage: /sethome /whereis Gets the position of a player. Usage: /whereis <name> /list Lists possible variables for /inventory or /crew. Usage: /list <type> /list help or /list for help. /agoods Adds goods to currently boarded ship. Usage: /agoods <good name> <quantity> Must capitalize all names Must replace spaces with _(underscore) Can not add more then your hold can handle /agood Steel 100 /agood Steel_Tube 10 /fighter Adds a fighter to the payers hanger. Usage: /fighter add <weapons> [rarity] [material] [tech] Files: scripts/ ├───commands/ │ crew.lua │ inv.lua │ inventory.lua │ list.lua │ price.lua │ sethome.lua │ whereis.lua │ agoods.lua │ fighter.lua │ ├───lib/cmd/ │ common.lua │ materials.lua │ professions.lua │ ranks.lua │ rarities.lua │ upgrades.lua │ weapons.lua │ └───player/cmd/ crew.lua price.lua sethome.lua tellposition.lua whereis.lua agoods.lua fighter.lua Installation: You can download current package from GitHub: download link. Once you have downloaded and unpacked, move scripts/ directory into your <Avorion>/data/ directory. If you plan to host a public server with some of these commands available for players/moderators/other groups, you will need to configure admin.xml located in your galaxy root directory. If you want you can clone it into <Avorion>/data. and then use git for updating. Suggestions for new commands, feedback, bug reports or pull requests are welcome. Enjoy!
  13. This won't work, because you can't call `Player()` alone inside `execute()`, that won't give you anything. Try e.g. `Player(sender)`.
  14. Aki

    Linux Server Guide/Script

    Cleaned up everything a bit and made some improvements for restarting and scheduled breaks.
  15. Starting resources can be modified in `server.factions` (server/factions.lua) lines 112-118.
  16. They didn't in demo, so I guess they won't here, too. Maybe Steam Workshop support will change it.
  17. Aki

    Linux Server Guide/Script

    Yes, I want to make something to monitor server status and restart it if needed. I think I should have time to add at least crash handling this week. It is literally few lines but still, sigh.
  18. Server start: Tue Jan 24 10:03:38 2017| Avorion server Beta 0.10.1 r7302 running on Ubuntu 14.04.5 LTS starting up in "~/.avorion/galaxies/FreshGalaxy" Tue Jan 24 10:03:38 2017| CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz 8 Cores Tue Jan 24 10:03:38 2017| name: Persistent Vanilla Tue Jan 24 10:03:38 2017| seed: VGrFTZZgEi Tue Jan 24 10:03:38 2017| port: 24000 Tue Jan 24 10:03:38 2017| max online players: 30 Tue Jan 24 10:03:38 2017| save interval: 1200 Tue Jan 24 10:03:38 2017| broadcast interval: 5 Tue Jan 24 10:03:38 2017| max loaded sector time: 300 Tue Jan 24 10:03:38 2017| weak update: yes Tue Jan 24 10:03:38 2017| worker threads: 1 Tue Jan 24 10:03:38 2017| difficulty: Veteran Tue Jan 24 10:03:38 2017| infiniteResources: no Tue Jan 24 10:03:38 2017| collision: 1 Tue Jan 24 10:03:38 2017| access list: Blacklist Tue Jan 24 10:03:38 2017| public: yes Tue Jan 24 10:03:38 2017| listed: no Tue Jan 24 10:03:38 2017| steam networking & authentication: yes Tue Jan 24 10:03:38 2017| administrators: Tue Jan 24 10:03:38 2017| Warning: Your server does not have an administrator assigned. Tue Jan 24 10:03:38 2017| Starting up 1 worker threads. Tue Jan 24 10:03:38 2017| no file "~/.avorion/galaxies/FreshGalaxy/jumps.dat" found Tue Jan 24 10:03:38 2017| Game Port: 27000 Tue Jan 24 10:03:38 2017| Steam Port: 27021 Tue Jan 24 10:03:38 2017| Steam Query Port: 27020 Tue Jan 24 10:03:38 2017| Polling Port: 27003 Tue Jan 24 10:03:38 2017| Tue Jan 24 10:03:39 2017| Server connected to Steam successfully Tue Jan 24 10:03:39 2017| Server is VAC Secure! Tue Jan 24 10:03:39 2017| Game Server Steam ID: 90106464047587328 Tue Jan 24 10:20:59 2017| OnP2PSessionRequest from 76561198038199516 Tue Jan 24 10:21:00 2017| Steam authentication confirmed for 76561198038199516 Tue Jan 24 10:21:00 2017| Authentication successful for 76561198038199516 Tue Jan 24 10:21:00 2017| Connection to player established Tue Jan 24 10:21:03 2017| New Player registered: 76561198038199516 [Private AJ "Skippy" Hops] index: 1 Tue Jan 24 10:21:03 2017| <Server> Player Private AJ "Skippy" Hops created! Tue Jan 24 10:21:03 2017| Creating sector at (444:-68) Tue Jan 24 10:21:03 2017| <Server> Player Private AJ "Skippy" Hops joined the galaxy Tue Jan 24 10:21:03 2017| Player logged in: Private AJ "Skippy" Hops, index: 1 Tue Jan 24 10:21:15 2017| player events roughly every 11.82 minutes Tue Jan 24 10:21:15 2017| Creating sector at (447:-68) Tue Jan 24 10:21:15 2017| Creating sector at (436:-67) Tue Jan 24 10:26:28 2017| Tue Jan 24 10:26:28 2017| Creating sector at (437:-72) Tue Jan 24 10:26:28 2017| Creating sector at (430:-61) Tue Jan 24 10:28:00 2017| <Server> Player Private AJ "Skippy" Hops left the galaxy Tue Jan 24 10:28:00 2017| Player logged off: Private AJ "Skippy" Hops, index: 1: Tue Jan 24 10:28:01 2017| Ending authentication session of 76561198038199516 These two are flooding log all the time: Tue Jan 24 10:27:08 2017| error constructing Player: No player with index 2000767 found at [C]:-1: in function Player Tue Jan 24 10:27:08 2017| data/scripts/entity/ai/passsector.lua:27: in function ? Posting these because I have seen them in other logs, too. Player indexes may vary, but they are usually above 2000000. Disconnect here: Tue Jan 24 13:32:19 2017| OnP2PSessionRequest from 76561198019576130 Tue Jan 24 13:32:23 2017| Steam authentication confirmed for 76561198019576130 Tue Jan 24 13:32:23 2017| Authentication successful for 76561198019576130 Tue Jan 24 13:32:23 2017| Connection to player established Tue Jan 24 13:32:25 2017| New Player registered: 76561198019576130 [Worm] index: 3 Tue Jan 24 13:32:25 2017| <Server> Player Worm created! Tue Jan 24 13:32:25 2017| <Server> Player Worm joined the galaxy Tue Jan 24 13:32:25 2017| Player logged in: Worm, index: 3 Tue Jan 24 13:32:25 2017| player events roughly every 10.87 minutes Tue Jan 24 13:39:00 2017| <> You have no sector selected. Tue Jan 24 13:42:55 2017| <> You have no sector selected. Tue Jan 24 13:46:53 2017| starting event convoidistresssignal Tue Jan 24 13:47:58 2017| Player's playtime is below 30 minutes (933s), cancelling pirate attack. Tue Jan 24 14:02:40 2017| <> You have no sector selected. Tue Jan 24 14:07:01 2017| starting event alienattack Tue Jan 24 14:22:59 2017| starting event convoidistresssignal Tue Jan 24 14:23:15 2017| <> This sector is out of reach with this ship. Tue Jan 24 14:36:23 2017| Client 76561198019576130 lost connection Tue Jan 24 14:36:23 2017| <Server> Player Worm left the galaxy Tue Jan 24 14:36:23 2017| Player logged off: Worm, index: 3: Tue Jan 24 14:36:24 2017| Ending authentication session of 76561198019576130 Tue Jan 24 14:36:49 2017| OnP2PSessionRequest from 76561198019576130 Tue Jan 24 14:36:53 2017| received a message from client 76561198019576130 but it's not in the list. >> <snip> just add here these "received a message (...)" entries here - over 20 each second << Tue Jan 24 14:37:03 2017| received a message from client 76561198019576130 but it's not in the list. Tue Jan 24 14:37:06 2017| Ending authentication session of 76561198019576130 Tue Jan 24 14:38:56 2017| online players: Tue Jan 24 14:39:07 2017| OnP2PSessionRequest from 76561198019576130 Tue Jan 24 14:39:12 2017| Steam authentication confirmed for 76561198019576130 Tue Jan 24 14:39:12 2017| Authentication successful for 76561198019576130 Tue Jan 24 14:39:12 2017| Connection to player established Tue Jan 24 14:39:14 2017| <Server> Player Worm joined the galaxy Tue Jan 24 14:39:14 2017| Player logged in: Worm, index: 3 Tue Jan 24 14:39:14 2017| player events roughly every 11.13 minutes Basically what I think that happened is: Player got disconnected but continued playing and sending packets while the server already cleaned up player's session.
  19. Aki

    Server Crashes.

    It is not really a crash anymore but I have noticed few weird things: Avorion server Beta 0.10.1 r7302 running on Ubuntu 14.04.5 LTS starting up in "/<snip>/" CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz 8 Cores name: Persistent Vanilla seed: VGrFTZZgEi port: 24000 max online players: 30 save interval: 1200 broadcast interval: 5 max loaded sector time: 300 weak update: yes worker threads: 1 difficulty: Veteran infiniteResources: no collision: 1 access list: Blacklist public: yes listed: no steam networking & authentication: yes administrators: Warning: Your server does not have an administrator assigned. [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 445220 Game Port: 27000 Steam Port: 27021 Steam Query Port: 27020 Polling Port: 27003 Server startup complete. Server connected to Steam successfully Server is VAC Secure! Game Server Steam ID: 90106464047587328 1. port: 24000 Game Port: 27000 2. [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Server connected to Steam successfully Server is VAC Secure! Game Server Steam ID: 90106464047587328
  20. Script for quick server deployment on linux-based operating system. Tested on Ubuntu 16.04, 14.04. I don't feel like this forum's category is right for it, but eh... I could only choose between Modding and Troubleshooting. Later is for game and server software and the "guide" seems fitting but on the other hand "modding" and "custom server script" seems to go well, too. Feel free to move this thread to Troubleshooting if it seems more appropriate there. If you have successfully run this script on any os that is not listed above then tell me, so we can expand this list together. Any suggestions are welcome, I will try to improve this script in my free time. Enjoy. You don't need to own Avorion on Steam to use this. [*]Make sure that you have dependencies installed: lib32gcc1 (for steamcmd), tmux [*]Create new user and switch to it: sudo adduser avorion sudo su - avorion [*]Download manager (open in browser if you want to verify content): wget https://aki.ovh/dl/manager [*]Make manager executable: chmod +x manager [*](optional) Open manager in favourite text editor and verify config. [*]Install steamcmd and Avorion Server: ./manager install [*]If installation is successful then you can launch server: ./manager start [*]Check help for more commands: ./manager help FAQ: Q: How do I see server's console and use commands? A: Attach to it with ./manager attach. Q: How do I safely detach from server's console? A: Press Ctrl+B and then D. Q: I have a "steamclient.so: wrong ELF class: ELFCLASS32" error! A: Copy steamclient.so from linux64 to server's root. For default configuration: cd serverfiles cp linux64/steamclient.so . Q: Installation/update is stuck in a loop! A: Press Ctrl+C to stop it, then check for errors. If you can't solve them try posting them here.
  21. There is one here. Oh, and there is even forum topic.
  22. If you are referring to an sci-fi variant then, in my opinion, you need to take into account that changes in hull classifications may appear over time. Just look how different hull sizes are currently used and how this have changed since e.g. 1920. Even if the changes over time were small then different nations may use different doctrines and different hull classification system, they may build their ships differently and focus on technology they know. There are so much more circumstances that this discussion is almost pointless without further information from Koonschi. Having different sizes, but staying somehow in the general concepts of given ship class, like in example showed by Koon-san, is quite immersive and can act as some of those things I mentioned earlier. I like to believe that the classes we see in Avorion are just names that are translated from the language of the race which is using them. Translation. Localization, if you prefer that word. So they are not "destroyers" or "frigates" but they are their counterparts or ships that use similar concepts in their design. Edit, edit, edit, read it again if you see this message for the first time.
  23. But anything CA down isn't usually classified as capital (excluding CC).
  24. There are still other types of interiors that you could possibly make. Even now. Docks, big stations with parts accessible for smaller ships. The only problem is lack of good camera for this kind of stuff, buggy (partially due to camera) building mode and shaders acting weird sometimes. On demo server we constructed (mostly, I, kek) bigger stations in populated sectors to leave ships inside them to prevent their destruction while being offline and sector being active.
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