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liy001234567

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  1. Dear developers: I have some few suggestions: 1. The beginner's course should be improved 2. I haven't found a way to really jump together until now, so I can only point to escort other ships, and then after the capital ship jumps, other ships will follow, but there is a time difference between the two, will there be a problem when the key battle, if we can jump together 3. The following two ideas belong to the game. Hope to build robotic system, is in a hangar production, the performance of the mecha is superior to the aircraft, because good maneuverability, and then the player, is also the captain can have its own exclusive mecha, combat when can fly out of the spacecraft, under the system can study of mecha, divided into power section, melee, armor, missiles, energy weapons, and so on, also can let the players themselves to knead, then come out of the aircraft carrier of mecha also need drivers, well, the mecha would say first here. 4. Then a planet, a lot of cosmic game can't log on the planet, occupy the planet, and of course the game if you make every planet must have difficulty, and carry it the configuration requirements, but you can do that: each planet is divided into several regions, each region has different characteristics, resources, and some do not have what resources, players can occupy area, area don't need to do is too careful, can see from the space occupation, occupation difference is ok, also do not need real landing on it, most of the planet cannot log in, but to occupy, and then plundered the resources above, also can launch satellites, etc. And then, some special planet, more significant, hope to have some area can log in, this can be a bit more to do, such as vehicle in certain height to send mecha, players can play, and then through the atmosphere, landing in the area of specific can log on to this area can be designed into a small map, there can be a labyrinth with the plot, then the players get resources, or push the plot can be, when a player out, can fight together with their subordinates mecha, well, like this can login area, from the Angle of the players, the more the better! Just from the point of view of configuration requirements, but also from the point of view of the staff may need to be considered. These suggestions are for now, but I'll think about them later. -- -- -- -- -- -- -- 2020.7.21 update -- -- -- -- -- -- -- -- -- -- -- - In the construction mode, if the ship's name is In Chinese, it will pop up when saving the design drawing. My first ship did not have this problem, but the next ship built will not do, so the Chinese name will definitely pop up - 2020.7.23 update -- -- -- -- -- -- -- -- -- -- The following comments: 1. The rotation Angle of the construction mode can be set to any Angle 2. In the construction mode, I hope to add circular modules. Although I have seen a lot of gods make circular modules, it would be much more convenient if there are ready-made ones 3. In the construction mode, the origin of coordinates can be set, the center of the viewing Angle can be adjusted to the specified coordinates by input coordinates, and the module can be placed in the specified coordinates by input coordinates Hope to 4. Build model according to the shift or CTRL can fill the void of any graphics, if there is a hole in plane now, to fill the gap can only fill in a square, rectangle, but sometimes the building openings irregular shape, very trouble, can be set to fill the void of rules shape and irregular shape of the two options 5. In view of the novice tutorial is not perfect, you can add a question and answer column in the help page of the game, all players can ask questions there, there will also be veteran players to answer, for these questions, you can improve the beginner tutorial accordingly 6. Game weapon types can get some more fantastical, I read a novel film a lot of the subject matter works of the universe inside the types of weapons have many want to can think, for example: a novel plot, with the zerg invasion inside and warships have produced block, after the zerg melee and short-range missiles, throughout the ship body function similar to a shotgun, this aspect can design a lot some weapon type, the types of weapons, the more play the more rich 7. And my torpedoes always miss. A little depressed, maybe I just don't understand it, but in response to this phenomenon, I came up with a weapon, which is a torpedo similar to a grenade. When fired at the position of a dense enemy ship, it will explode by itself, causing a massive explosion and killing the ship within a certain distance. 8. Now I don't just play soon I don't know this setting: if fleet scale, can put the spacecraft designed as a squad, a squadron, a brigade, set a corporation, and these groups have a similar, the captain of the AI can give the AI set behavior patterns, such as attack mode, defense mode, save ammunition mode, avoid pattern, pouring ammunition mode, the guerrilla pattern, stick to the mode, and so on --2020.8.8-- I found the following problems: 1. For my old computer, the game runs for too long and sometimes it will get stuck. The longer the game runs, the worse it will be. Their AI ships can't automatically pick up dropped objects, which is bad These suggestions are my comments on STEAM, but considering that you may not have noticed the comments above, I posted them here again☺️
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