Jump to content

Enzo Matrix

Members
  • Posts

    172
  • Joined

  • Last visited

Everything posted by Enzo Matrix

  1. oh ok! Thanks I figured I needed to go to another lua to get this to properly work. Thanks I will try this out
  2. In alienattack.lua there are 4 spawn groups from Attack type=0 to 3 with each being obviously harder and seems to be rarer to spawn the higher it goes? I had success with changing up these 4 for my xsotan mod however I also added 3 more spawns so it goes up to Attack type =6. However I havent had one from 4-6 spawn at all. So here is the code, I need help understanding how this works and how to make 4-6 spawn also. Here is attack 0 function update(timeStep) minute = minute + 1 if attackType == 0 then if minute == 1 then Player():sendChatMessage("Server"%_t, 3, "Your sensors picked up a short burst of subspace signals."%_t) elseif minute == 3 then Player():sendChatMessage("Server"%_t, 3, "More strange subspace signals, they're getting stronger."%_t) elseif minute == 6 then createEnemies({ {size=1, title="Small Xsotan Scout"%_t}, {size=2, title="Large Xsotan Scout"%_t}, {size=2, title="Large Xsotan Scout"%_t}, {size=1, title="Small Xsotan Scout"%_t}, }) Player():sendChatMessage("Server"%_t, 2, "A group of alien scout ships appeared!"%_t) terminate() end This works up to attack type 3 elseif attackType == 3 then if minute == 1 then Player():sendChatMessage("Server"%_t, 3, "Your sensors picked up short bursts of subspace signals."%_t) elseif minute == 3 then Player():sendChatMessage("Server"%_t, 3, "The subspace signals are getting too strong for your scanners. Brace yourself!"%_t) elseif minute == 6 then createEnemies({ {size=2, title="Small Xsotan Fighter"%_t}, {size=3, title="Medium Xsotan Fighter"%_t}, {size=3, title="Xsotan Interceptor"%_t}, {size=4, title="Xsotan Advanced Interceptor"%_t}, {size=4, title="Large Xsotan Fighter"%_t}, {size=5, title="Xsotan Destroyer"%_t}, {size=7, title="Xsotan Battleship"%_t}, {size=6, title="Xsotan Destroyer"%_t}, {size=5, title="Xsotan Advanced Interceptor"%_t}, {size=4, title="Xsotan Harvester"%_t}, {size=3, title="Xsotan Harvester"%_t}, {size=2, title="Large Xsotan Scout"%_t}, {size=2, title="Large Xsotan Scout"%_t}, }) Player():sendChatMessage("Server"%_t, 2, "WARNING! A Battleship fleet of alien ships appeared, BE CAREFUL!"%_t) terminate() end Now here is my added groups that haven't spawned at all yet. elseif attackType == 4 then if minute == 1 then Player():sendChatMessage("Server"%_t, 3, "Your sensors picked up short bursts of subspace signals."%_t) elseif minute == 3 then Player():sendChatMessage("Server"%_t, 3, "The subspace signals are showing odd powerful detections!"%_t) elseif minute == 6 then createEnemies({ {size=5, title="Xsotan Guardian Scout"%_t}, {size=6, title="Xsotan Guardian Scout"%_t}, {size=8, title="Xsotan Planet Harvester"%_t}, {size=8, title="Xsotan Planet Harvester"%_t}, {size=7, title="Xsotan Super Fighter"%_t}, {size=6, title="Xsotan Harvester"%_t}, {size=5, title="Xsotan Advanced Interceptor"%_t}, {size=5, title="Xsotan Advanced Interceptor"%_t}, {size=4, title="Xsotan Advanced Interceptor"%_t}, {size=4, title="Xsotan Advanced Interceptor"%_t}, {size=3, title="Xsotan Interceptor"%_t}, {size=3, title="Xsotan Interceptor"%_t}, {size=3, title="Xsotan Interceptor"%_t}, {size=3, title="Xsotan Interceptor"%_t}, }) Player():sendChatMessage("Server"%_t, 2, "Watch out! A Harvester Battle Fleet Fleet has appeared! Stop them!"%_t) terminate() end elseif attackType == 5 then if minute == 1 then Player():sendChatMessage("Server"%_t, 3, "Your sensors picked up short bursts of subspace signals."%_t) elseif minute == 3 then Player():sendChatMessage("Server"%_t, 3, "Your scanners are detecting very large signals! Get prepared!"%_t) elseif minute == 6 then createEnemies({ {size=4, title="Xsotan Advanced Interceptor"%_t}, {size=5, title="Xsotan Advanced Interceptor"%_t}, {size=8, title="Xsotan Assassin"%_t}, {size=8, title="Xsotan Assassin"%_t}, {size=10, title="Xsotan Star Destroyer"%_t}, {size=7, title="Xsotan Destroyer"%_t}, {size=6, title="Xsotan Destroyer"%_t}, {size=7, title="Xsotan Super Fighter"%_t}, {size=7, title="Xsotan Super Fighter"%_t}, {size=5, title="Xsotan Advanced Interceptor"%_t}, {size=4, title="Xsotan Advanced Interceptor"%_t}, {size=5, title="Xsotan Guardian Scout"%_t}, {size=5, title="Xsotan Guardian Scout"%_t}, {size=5, title="Xsotan Guardian Scout"%_t}, }) Player():sendChatMessage("Server"%_t, 2, "WARNING! Battlestations everyone! A Star Destoyer fleet has appeared!"%_t) terminate() end elseif attackType == 6 then if minute == 1 then Player():sendChatMessage("Server"%_t, 3, "Your sensors picked up short bursts of subspace signals."%_t) elseif minute == 3 then Player():sendChatMessage("Server"%_t, 3, "Your Scanner is detecting an unbelievable force imminent! Get reinforcements!"%_t) elseif minute == 6 then createEnemies({ {size=5, title="Xsotan Firestorm"%_t}, {size=5, title="Xsotan Firestorm"%_t}, {size=5, title="Xsotan Firestorm"%_t}, {size=6, title="Xsotan Space Rifter"%_t}, {size=6, title="Xsotan Destroyer"%_t}, {size=6, title="Xsotan Destroyer"%_t}, {size=7, title="Xsotan Battleship"%_t}, {size=7, title="Xsotan Assassin"%_t}, {size=8, title="Xsotan Firestorm Destroyer"%_t}, {size=8, title="Xsotan Planet Harvester"%_t}, {size=12, title="Xsotan Ethereal Commander"%_t}, {size=10, title="Xsotan Star Destroyer"%_t}, {size=8, title="Xsotan Battleship"%_t}, {size=8, title="Xsotan Battleship"%_t}, {size=6, title="Xsotan Shredder"%_t}, {size=6, title="Xsotan Shredder"%_t}, {size=5, title="Xsotan Firestorm"%_t}, {size=5, title="Xsotan Firestorm"%_t}, {size=5, title="Xsotan Firestorm"%_t}, {size=5, title="Xsotan Firestorm"%_t}, }) Player():sendChatMessage("Server"%_t, 2, "WARNING! A full destructive Xsotan Fleet appeared! IT'S WAR NOW!"%_t) terminate() end end end I understand that each attack level increase seems to become more rare and needs to be closer to centre before you start to get attack 3 to show up. Can someone help me out with what I need to do to get attack 4 to 6 to show up. The help would be fantastic! If this has anything to do with it? function createEnemies(volumes) local galaxy = Galaxy() local faction = Xsotan.getFaction() local player = Player() local others = Galaxy():getNearestFaction(Sector():getCoordinates()) Galaxy():changeFactionRelations(faction, player, -200000) Galaxy():changeFactionRelations(faction, others, -200000) -- create the enemies local dir = normalize(vec3(getFloat(-1, 1), getFloat(-1, 1), getFloat(-1, 1))) local up = vec3(0, 1, 0) local right = normalize(cross(dir, up)) local pos = dir * 1500 local volume = Balancing_GetSectorShipVolume(faction:getHomeSectorCoordinates()); for _, p in pairs(volumes) do local enemy = Xsotan.createShip(MatrixLookUpPosition(-dir, up, pos), p.size) enemy.title = p.title local distance = enemy:getBoundingSphere().radius + 20 pos = pos + right * distance enemy.translation = dvec3(pos.x, pos.y, pos.z) pos = pos + right * distance + 20 ShipAI(enemy.index):setAggressive() end end Or perhaps this part is where I need to look? local minute = 0 local attackType = 1 function initialize(attackType_in) attackType = attackType_in or 1 deferredCallback(1.0, "update", 1.0) end function getUpdateInterval() return 60 end I going to try this.. no idea if this will work lol function initialize(attackType_in) attackType = attackType_in or 1 or 4 or 5 or 6 deferredCallback(1.0, "update", 1.0) end
  3. Neat fact: Watch your enemies omnicron rating as higher firepower enemies means they are carrying either A) More weapons, B) Better stronger weapons than normal. The reason to watch for this is cause you get their weapon drops if your lucky. I got a 5.5k onmicron railgun from a 100k firepower xsotan lol .. and he had even stronger weapons! A neat way to know how good his weapons are is when you destroy a turret, watch how much firepower drops and say it drops by 2k and he actually drops that weapon.. it should be a 2k firepower weapon. This is insane mode also since its 100% fire power rating on enemies. Other difficulties is much harder to know since its not 100% anymore. Just thought it was a neat thing lol. As for the question, It doesn't seem to matter the material for potential output on weapons.. just makes it limited to only be placed on that type of material or better on your ship.
  4. I think enemies started using turret factories also Don't nerf players, boost enemies. Much more enjoyable. I love the sound of 20 chainguns firing off like a mini gun lol
  5. Put in hours of effort with latest beta to achieve a big ship with nice stats and hide everything for once. I pulled it off and I love it. Xsotans.. meet my alien ship! lol Sorry for poor graphics.. my gtx550ti is so outdated and poor thing runs maxed out on lowest settings lmao.
  6. Sweet.. Finally put in lots of effort and was able to make a sweet ship with sweet stats lol. I finally learned to hide everything! Xsotan go be running when they see my alien ship one day when I have a new built computer and can play this game on actual good settings cause right now im on lowest everything lmao.. ship will stand out even more. Omg this ship flies like a dream! This is my kind of mobility!
  7. Mine been set to 0 from 100 lol.. enjoying game 100 times more. To many ship debris after destroying xsotan and pirates I would have blown up who knows how many times by now.
  8. Okay hang on.. you saying huge ship turning like a fighter is not fun and immersion breaking... I'm sorry I do find it fun to make a huge ship that flies around like a fighter. Also there are people making ships that are going over 300k m/s and are laughing and having fun about it. You can choose to make your battleship slow all you want for immersion. But I'll enjoy mine the way I like it. Anyways I don't need to worry. Dev isn't gonna destroy the ability to make mobility impossible on big ships. Wait until main game goes from 10.2 to what we have. Gonna be an outcry lol
  9. I forgot to post.. but I ended up having the craziest xsotan spawn ever. Should be a steam achievement for destroying an enemy with over 100k fire power haha I even got one of his weapons, a 5.5k omnicron railgun only uncommon to. Insanity!
  10. WHOA WAIT! you mean to tell me it's possible to fly around planets!? And yet! You didn't try to fly straight at it??? I wanna see if you can ram into that planet, no collision and PUSH THAT PLANET! lmao
  11. No just stop.. last I checked this is a sandbox game and is about having fun. Not focused on realism! So if I want to build a megaton ship and make it a fighter I should be able to! Your idea of making it even harder is against the fun aspect rules. Making people MORE fusturated that their freedom and creativity is being even more destroyed for realism ruins the purpose of this game. This is not a sim for the 100th time..
  12. I also made a massive ship today. It's pretty impossibru to make amazing design because of the massive amount of directional thrusters to get decent mobility. I need my mobility! I'll have to keep trying but it's extremely hard lol
  13. Insanity.. got a battleship fleet and this guy was totally wrecking me! I had a slight panic lol Edit: O.K... HOLY SNAP! DAT FIREPOWER lmao I was lucky enough to get one of its weapons.. he had 15k power weapons tho! I wish I knew what it was! I got the 5k one lol Still what an insane drop!
  14. I am curious, are people able to make amazing looking ships, very large 10+ upgrades with also 0.4+ yaw/pitch and 1.00+ roll without ruining the design? I am havin a heck of a time trying to not sacrificing design over function.
  15. argh how are people making such round shapes! I need to learn
  16. Well... with the latest beta patch I made a massive ship with the ability to move around very nicely. Only problem is design lacks lol. But its a beast atleast! Cost.. many million credits 505,186 iron 748,351 trinium 1,682,268 xanion With 14 upgrade slots.. going to be lots of play room! :)
  17. In my game I'm at the outer wall distance 150-160. And my game on insane. The xsotan is modded and I'm facing up to 14 xsotan ships with so far the battleship had over 700k hp. All the others had 100k to 500k lol it's pretty random when they spawn, and firepower that was over 20k on one ship with 8k average. I have a ship that costs over 250k naonite, 100k titanium and I get annihilated right now if I take on stage 2-3 xsotan spawns myself. And I have like 600k shield and 100k hull. It's a blast I have to actually use tactics to survive. The inner core is going to be totally insane. I use plasma and chain gun and tesla :)
  18. lmao most random find ever. Seems there are some crazy jackpot finds out there! Chaingun of fury! Another awesome chaingun! got my over 9000 with found stuff :)
  19. The game will crash when you are building a ship, and you delete the original core block.. but then hit the back arrow to add it back and a command window will begin showing multiple times very quickly and then bam game crashes. I can do this every single time. Latest beta game version also.
  20. How much material did it have? Would have loved to seen that lol
  21. No what we need is money sinks! I tried by making turret factories costing a lot more to make. But still its not making lots is my issue.. but not being able to spend it enough lol
  22. Oh thank the heavens! I cheated my drop for this because I gave up trying to find them! Lol
  23. I did say late game... tech 24 is barely scratching mid game... I'm glad your having fun ;) Yes I know lol. I was in late game before and game was no where near this level of danger in just 316 distance. The difficulty ramps up quite a lot as you get closer and I also modded the end boss. I'm expecting extreme results by outer core lol. The fun part is not knowing what to expect all over again :) This guy had like 110k hp and this had around 10 ships spawn, the others were fighters and such. Its a good space battle thats for sure. Still very early in my game. My last one before modding they maybe had 10k hp and 200 fire power by this point. They have had over 3k omnicron spawns. Pretty wild love it. First one of these to show up.. I was way outgunned, they had 2-4.5k omnicron to my 3.7k lol.. needed a lot of help Nvm 5.5k fire power. At this rate gonna be 30k+ by xanion lol... I was actually afraid to open fire on this guy haha
  24. Yeah.... I kinda already know what it feels like to go up against 8 monster sized pirates that took over an hour and half to kill them all, everyone died in the sector lol. It was a moment of silence for the dying sector For sure something not to do alone!
  25. Holy hell.. I am currently at core distance 316 with 250k hp ship with 17 turrets almost at 3k fire power from found only. Stage 1 aliens not to bad.. stage 2 actually need help... stage 3 was suicide lmao. I have 6 stages of spawns, further in the harder they get. They even had up to 3k fire power and 100k+ hp and at 10 ships.. my shields got melted! I had to run fast haha. Going from 395 distance to 316 these guys got like 8x harder! Getting some really nice drops though from winning, almost 400dps tech 24 chainguns! Really enjoying this! I am actually scared to open fire on xsotans lmao
×
×
  • Create New...