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mgAV

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  1. I've been enjoying this game and lurking for about a week here but didn't see much exactly covering this yet... I started the game with a small, fast ship and a handful of chainguns. I wanted to use maneuvering and hit-and-run tactics to avoid damage, and it worked decently well: 1. Fly towards the enemy, reach maximum cruising speed while just reaching maximum weapons range (~5-7). 2. Hold down fire, and roll/jink here and there to evade some incoming fire. 3. Roll off right at an angle right before passing the enemy, and hit boost 4. Rinse and repeat. Ideally, you have taken a lot less hits and your shields can do this for minutes on end. The same tactic still held true when I upgraded to bolters. Since I was only firing within a certain window, the overheating was not a big deal. I have since upgraded to primarily cannons, with some lasers and tesla cannons on the side now, but this tactic isn't working as well. At this point in the game, it just seems better to park next to the enemy ships and fire. There is a weird balance where most enemy ships have an annoying amount of shields, but don't actually pose much offensive threat, so there is no need for hit-and-run. Maybe my current ship is overshielded/undergunned -- 11 armed turrets and 43k shields (my previous ship might have been 6 turrets and 10-20k shields), but I have no room for more guns. Ideally, I'd love to have a high-speed cannon "frigate" and be able to skim within cannon range at an oblique angle, fire a burst, turn away, and wear down an enemy ship. If anyone has played the Starfleet Command series, you may recognize this as a key Klingon tactic. ; ) It seems that Avorion doesn't have a great way to fire at a target while orbiting them at high speed, not to mention trying to lead the cannon projectiles, so this hasn't proven too effective. Does anyone have some cool strategies that are more involved than parking next to the bad guy and holding M1?
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