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DaNxMaKiNa

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About DaNxMaKiNa

  • Birthday 11/22/1995

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  1. This happened to me before with a civilization, i was helping them with their war with another faction, but some of my shots reached one of their ships, and everyone started to attack me (we're speaking of about 20 ships from 2 different factions, and each of them had about 400-600 omicron of firepower).
  2. Hi folks, after hours and hours invested on do all the procedural quests, I'm on my way to find the path to cross The Barrier, but i can't look at the yellow blip systems because a hungry black void is trying to eat me! HALP!! Idk if the rift generation rate and behaviour is seed-specific, a constant value or simply increases proportionally with the proximity to the center, but I'm very fascinated how the game suddenly decided to kick me out of the barrier. Here you can see the awesome predictive capacity of this thing, how it anticipated my movements and forced me to go away: I'm the only one who faced something like this? Let's discuss :D
  3. EDIT: I've uploaded the .xml, so feel free to use and modify/adapt my design to your needs ;) Hi folks, today I've finished a refitted version of my "starter" ship (rest in peace, you brave piece of iron), inspired on Star Trek mid-23rd century federation ship style. I'ts a small ship, with capacity for 42 crewmen, but with a decent amount of shield (80k aprox.) and 10 GW of power generation. Inside the main hull (the plate) is the main shield block, and the main power generator. On the secondary hull (the body) is the cargo bay, a computer core on both sides, the fighters bay and some power/shield support generators. The deflector dish acts as an integrity field generator, to keep it all stuck. Inside the nacelles is an hyperspace core block to give her some extra range. It's a bit bigger than her predecessor (made of iron-titanium), dark grey-colored and made entirely of Trinium. The Intergalactic Insurance says that it's valued on 1.000.000 credits, but I've invested twice that amount. Now, a few screenshots... Front view from above: Shield view from behind: Aft view with reflections of a precious system: Resurrection_Class.xml
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