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Mr. Waffles

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Mr. Waffles last won the day on January 22 2023

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  1. Yeah it really comes down to whether or not the juice is worth the squeeze. I just thought I’d suggest it because it sounds like a nice addition.
  2. I think that’s a slightly oversimplified solution. I think we can meet in the middle on this by still keeping containers fields in the game while allowing players the option to salvage them or not. Sounds like a win win to me.
  3. I never said that vessels with crew in them should be salvaged. I’m only talking about containers. Containers don’t have any crew. Not all containers even have factions attached to them. It’s clear that you agree there are several cons to containers not being salvageable, which appears to outweigh the pros. I’m not saying it’s required for it to be changed, I’m saying it doesn’t make much sense for it not to be changed. And based on both of your responses, it seems like you’re just making excuses for lazy coding. I still feel like my solution is a simple fix and would make the game better.
  4. Just because something is working as intended doesn’t mean it shouldn’t be changed. Please read the entire conversation that addresses the problems with container fields and my most recent comment that provides a solution.
  5. So then a simple solution would be to remove the faction from the containers. Then it would be dead and thus, salvageable. However it needs to be done, it should be done because is there no benefit to containers not being able to be salvageable.
  6. Yeah some mods shouldn’t affect achievements in any way like resource display. So I agree, that disabling achievements should be turned off OR they should choose which mods do/don’t turn off achievements when downloaded.
  7. It’s been the most miserable experience working with 4netplayers. If you’ve never used them before, don’t. All I’ve been trying to do is upload my prior save game to a new server and it feels impossible. I reached out to their support team and all this dude said was “read the wiki, it works, done.” When I responded with “I read the wiki and the answers to my questions are not in there” he said “read the wiki, it works, done.” I shit you not. I was so mad lol. The wiki is so poorly written and underdeveloped that it’s no help. I had to go to nodecraft and read their wiki page in order to get a better understanding but it doesn’t translate perfectly which is why I needed help. If you do try 4netplayers and ask support for help and get a guy named Sebastian, may God have mercy on your soul. This 12 year old will take moments of your life that you’ll never get back.
  8. Killing him is super easy. But in order to respawn the actual wormhole guardian you have to wait until the bar is full and then wait until they leave. The time between the bar being full and them leaving is 10 minutes. THAT IS INSANE. It should be 1-2 minutes max because it takes so long for the bar to fill up. I did it twice to make sure it wasn't a bug and I will never do it again. This was so painful to finish. *Correction: the time it takes for them to leave is 15 minutes. It should be instant because it takes 10 minutes for the bar to fill.
  9. How are container fields not dead? You can salvage them manually. How is that any different?
  10. Same question here. I’m friends with my brother on steam but I don’t see him on my friends list in game and I don’t see an “add friend” button anywhere.
  11. I put some r-salvage turrets on one of my miners and when I set it to Salvage, Jump, Refine, Jump (back), Loop, it said, "there are not wreckage's to salvage". I did it manually and was able to salvage some containers fine. I almost feel like this is a bug. It seems so obvious these should be salvageable. I don't even care about the quantity of resources I get, I just want to reduce the load times into that sector as I have some stations in there that I go in and out of, and it takes significantly longer to load in because of these fields. They look cool and they're creative, don't get me wrong, but I should be allowed to remove them with an automated r-salvager.
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