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Malicious

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  1. I generally agree. I player-driven economy would be a massive improvement to the emersion and longevity of this game. I do not think it needs to be as in depth as some of the working examples like EvE, but incorporating some light supply / demand mechanics would be nice to see. Make factions actively grow at a given rate based on how much trade they receive from players, or increase/reduce spawn rates for ships based on the total number of shipyards/trade stations a faction might have, so that players can actively push or pull factions across the universe! Even with things being procedurally generated, just having this dynamic nature applied to active systems only and 'paused' in a data file once the system is no longer active, would add some benefit imo.
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