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Ishmod

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Posts posted by Ishmod

  1. agree to a point, no need to make new subsystems , just expand the ones there that fit the role ... too often im seeing suggestions to overcomplicate the gameplay which honestly would detract from it`s fun value  in my opinion. currently there are things in place that fit what we both have suggested ... no need for more than that really ... plus fighters are already going to get an over haul in the long run ... your suggestion would just add some depth to it which it needs .

     

  2. yes again i did state there is the f2 to change control configs , however i prefer the mouse controll over it .. it has its uses but i dislike needing to switch back and forth to keep the mothership from moving about when clicking around , and should you forget to when docking , yeah , sudden death or massive loss of relation to the faction for smashing their junk station .

    not to mention keyboard control is sloppy , clunky and is missing many configuable controls that wsad and mouse has default ...

  3. One thing i thought about when using this mod, if perhaps there was a way to tie salvage fighters and mining fighters to the ranges of equipped mining modules and object detection modules respectively. Making them dependant on the mother ship infrastructure for seeking out wrecks and roids .

  4. Currently its right click and hold to free cam leaving any normal mouse movement to steer...

     

    after playing extensively ... in small and large 2.9 Mt ships , its just BAD controll sceme ..

     

    yes i understandf there is F2 and not the subject for this .

     

    Suggestion is to reverse the control.

    free cam normally with right click and hold for steering .. nothing worse than trying to dock or work with the ship command menu and having your vessel decide it needs to follow the mouse cursor and slam into the station , ship, rock , excettera ...

    everything else is fine , just that one little complaint .

  5. Make the object detector a requirement for such a function , then radius of auto salvage is dependant on the module ... also highlights wrecks perhaps ...  same for mining fighters only use the mining module for them ... adds a bit of configurability and dependance on the `mothership `infrastructure.

  6. Honestly the ops suggestion while understandable is MOOT since everything he asked for it is possible already . DONT OVER LAP YOUR FIELDS .. tested this on big carrier ship incredibley tedious to size and place field blocks for this  but it works...badly... but it works) both in combat and flying hell bent for leather through asteroid field ... field covered sections pop  non field sections separate the ajoining field and is safe .. ship no boom.

  7. Agreed salvaging is a bit meh, but i love the idea of noshing on some twisted metal. 

     

    An idea might be while the Wreck may not have better percentage to ÈhaveÈ drops , what if the drops it WOULD loose when you salvaged it had a much higher chance to be of higher quality or rarity (within the level of tech the wreckage is from of course. No need to get a lvl 40 purple item from a lvl 12 wrecked ship) than the ton of white item drops currently scattered on destruction ...

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