Jump to content

Saphi

Members
  • Posts

    2
  • Joined

  • Last visited

Saphi's Achievements

0

Reputation

  1. thats sounds logic. But I think the point I mentioned "the ship should not spawn in the target system until the client of it have all the data and is ready to spawn." is a good solution to fix many problems, like the ship crashing into something or beeing attacked.
  2. Hello there, i like this game, its fun in multiplayer, but there is one problem: A friend is hosting the game and if I jump to a system with more then a few asteroids there is a long loading time up to 5 minutes or longer. My ship jumps and the Camera remains in the old system, while my ship is spawned and attackable in the new system (says my friend). In this case (long loading times), the ship should not spawn in the target system until the client of it have all the data and is ready to spawn. Maybe there can something like a jump Animation until this happend?
×
×
  • Create New...