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Sermat

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  1. Oh it is fun ;D if you know that a wrong step could kill you, flying through an asteroid field is a blast! Also as Maxumous already said: Rooks are pretty solid and would just a oblate your shields if you would compare it to a cannon shot and scale it up to similar mass/size/speed I assume that projectile would kill you aswell in one shot. Another thing that would bother me if collision damage would transfer to shields first is that in combat when colliding with a wreckage/ asteroid it would reduce my shields which I already need to protect the soft parts (covering the whole ship in amor never was a thing for me :P). and considering the amount of damage the collisions do on 100% I prefer to reduce my hull to 30-50% and still having my shields up instead of loosing those and than take true damage. That is also the thing for me with ramming speed: killing an enemy fast without loosing my shields. shield ramming would make this atleast for me useless. an alternative would be a ramming deflector (similar to rebel Galaxy) as a function block... maybe Xanium tied? that you can activate but it will eat up your energy pretty fast and also only absorbe damage as long as the energy storage has enough energy left to negate the hit. The size of the block could affect if the deflector can cover the ship or not thus volume determines how large your deflector has to be to function This isnt a bad idea. Would love to ram some pirates while taking no dmg. But on the other side it would require a massive amount of energy like say volume*5.5*10GW (of the object that got hit) for example a 10 mil ship would be 550GW to reflect the dmg (so 0.55TW) maybe a bit much but ok
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