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MrVorgra

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Everything posted by MrVorgra

  1. If I am reading this right, this is a lesbian slave harem?
  2. F2 or 'Keyboard' Controls allow this function.
  3. Another Tip, when posting Imgur thumbnails, One can alter the apparent size by placing a suffix at the end of the Imgur Link. https://api.imgur.com/models/image Down the bottom of this Links shows how to do so. Below is an Example In the example links, please ignore the '(Brackets)' http://i.imgur.com/lvcnAWD(s).jpg http://i.imgur.com/lvcnAWD(m).jpg http://i.imgur.com/lvcnAWD(l).jpg http://i.imgur.com/lvcnAWD(h).jpg http://i.imgur.com/lvcnAWD.jpg (default link) As you can see, a default link is unlikely to suit all monitors and resolutions out there. .
  4. Ive done a lot of File zipping, I can look at about 50 - 70% compression in the best cases.
  5. Thanks dude, Ive gone for Google Drive.
  6. Passenger Transportation For those vessels with excess crew storage, One could transport passengers from one sector to another nearby sector for a little extra income. Firstly the Passengers should request where to go, the player should offer to transport passengers to a known location, the game then gives a random number of passengers relative to the destination. Eg, few passengers would go to mines, Many would go to habitats, casinos, etc. To expand on the idea of Passenger transportation, One could specialize in 'luxury' passenger transportation. This would likely involve a custom passenger quarters, Less crew density than crew quarters, however the player would need to employ service staff (chefs, Stewards etc) These passengers would request a destination, however they would pay significantly more than normal passengers. Ship Advertising the ability to place either custom sized or predefined advertising panels on the outside of a vessel that has a selection of advertising gifs on display. This would suite trade ships and the the sort, and act as a form of income, generally just to offset the crew costs. Respawn Blocks With the advent of being able to fly fighters I found my self desiring to fly with a small fleet into battle, HOWEVER due to the fragility of fighters and the spawn mechanic I don't fly the fighters in combat due to the issue of death and re-spawning 150+ sectors away. The ability to place a re-spawn pad on a vessel would allow a player to re-spawn into that ship upon death, the nearest re-spawn pad would be preferable if there is more than one, this would allow players to have a mother ship that sits back from the battle while a player participates in the battle with small gunships/fighters/disposable combat vessels. Player ships docked in large Player Hangers What I mean with this is, a player builds/designs a small runabout vessel, a few times larger than a drone, he should be able to store it in a hanger assuming the volume of the runabout fits into the remaining volume of a single hanger (not overall hanger volume on parent ship) on the parent ship. This would allow players with monolithic lumbering ships to have a hanger(s) dedicated to small a runabout(s)/cargo (un)loader(s) to save time while in-sector in acquiring crew, transporting small cargo loads. The re-spawn pad would go hand in hand with this mechanic. Cargo Fighters Much like conventional fighters, Mining Fighters, Salvage fighters etc, A addition fighter variant that can haul very small cargo sizes would be highly beneficial for Very large cargo haulers. Arguably inefficient, cost and space wise, and likely by default, these cargo fighters would large in fighter size. However the ability to leave a cargo ship to unload and trade without going super close to a station would be great. With this one would benefit from docking ports on stations, as the fighters would need to go to an unoccupied dock, each fighter would momentarily occupy a dock The slow speed of fighters would encourage freighters to get relatively close to a station to save time. The buzzing activity of fighters going back and forth would add significant life to the rather chaotic universe. This would also go hand in hand with Player runabouts, a player could leave a freighter to slowly unload overtime while they jump in a runabout and go and collect a few crew of parts nearby.
  7. One thing that myself and I suppose many others find difficult, is truly capturing the shape of a Design in one or more static photos. So I present to you a easy solution for most out there. GifCam http://blog.bahraniapps.com/gifcam/ A small simple program one can use to capture gifs like below I have some basic idea on how to deal with artifacting, and green screen prediction artifacting, if you any issues, please link the gif, and Ill go ahead an post a solution on this Opening Post to help you and anyone else later on. Green Artifacting I am unsure of the exact cause, However I solved this issue in a few short steps [*]Goto Edit, Right Click on the frame by frame display of the GIF, In that drop down menu, goto 'green' and choose the most appropriate color based on the predominant color in the GIF, in this case it was Blue [*]Exit this Edit menu/Popup [*]Open the 'Save' drop down menu and choose a quality option and then preview the Gif, cylce through until you find a quality format that either removes or minimizes the artifacting.
  8. None in regards to vessel complexity or Size, it did crash a few times with that Lost ship, re-spawn at home sector bug, Needless to say I've made a few very slow, very long journeys to reclaim my ship and its hordes of bounty. However I changed to the beta version and it seems to have solved that Horrific bug.
  9. Thanks Gents/Ladies. I really appreciate the comments, Yeah I definitely went for the colorful approach for the containers, Possibly I might try a more faded pallet of colors for the next one I commission into service. I need to compare the size of loot-table containers to my containers and see if a resize is worth it, its nice to see that each time a container on the freighter is destroyed it actually drops a singly piece or two of cargo depending on the volume of said cargo. Yeah those Thrusters, they are Really mesmerizing, It took a while for me to finally get the grasp of the style I wanted, I think ill bee looking into adding similar thrusters to the Freighter Any tips on furthering the amidship section of the freighter would be great, I am kinda stuck, I was (at least for the crew quarters) a white Hospital/ Clean Industrial style. And in regards to the XML files, I believe I've attached the latest ones Edit: HELP! the files are too big, Take note, neither ship is cheap to build.
  10. If I recall mine says alien, but the font makes the small gap in the i, well, sweet fuck all of a gap.
  11. YESSS, and a few other readouts like actual speed, relative speed, rate of deceleration, possibly a system that shows a 3-dimensional marker that indicates where the vessel will come to rest.
  12. Hell an option to not have it active unless it gets damaged would be great, its annoying will trying to do detail work, taking snapshot/gifs and most of all is just plain repetitively dull.
  13. Interesting pics hidden inside Battleship Multi-Purpose War Ship Universal Container Freighter (WIP) Dedicated Combat Vessel Small "Disposable" Combat Vessel MultiPurpose Carrier Ship Armoured Freighter BattleCruiser Heavy Cruiser Look out below! You require the latest Beta. Warship - https://drive.google.com/open?id=0B9V-eOtUwygwNEFOVlAyd1pyczQ Freighter - https://drive.google.com/open?id=0B9V-eOtUwygwWUFQY3c2RFlDVzA Combat Vessel - https://drive.google.com/open?id=0B9V-eOtUwygwOTktUFYzYmRjeE0 Carrier - https://drive.google.com/open?id=0B9V-eOtUwygwSGpDNlhxLXlEbkE Disposable Combat Vessel - https://drive.google.com/open?id=0B9V-eOtUwygwYlgzQlFxQllMdW8] Battle Cruiser - https://drive.google.com/open?id=0B9V-eOtUwygwbklkSnd5alV3SGs Combat Freighter - https://drive.google.com/open?id=0B9V-eOtUwygwREF4eWtXWWZCdVE Heavy Cruiser - https://drive.google.com/open?id=0B9V-eOtUwygwQzlJc2dyLUVCN2M BattleShip - https://drive.google.com/open?id=0B9V-eOtUwygwLXJxMW1ER2poNGc
  14. Love the Glass glowing pipes, Ive been messing around with gas tanks, pipes, exhaust vents, generic vents, landing pads. I love doing the small details.
  15. Would it be possible to see something akin to the Total Processing power from all onboard Computer Cores, and how much is required to unlock the next System slot? Stuff like this may actually make the computer core more popular.
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