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ReeperZ

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  1. I would suggest a different system for station building: Players can build "empty stations" like they build a ship, if they want their station to be a factory they have to collect different types of trading goods and bring these goods to a "module factory" to produce a factory module. like u produce a turret at a weapons factory. Now they place their "factory module" like u place a turret and if they have cargo hold, crew on board the station and the needed goods in the station the station produce a specific amount of goods depending on the placed "factory module". U could combine this building system with the ability to add system upgrades. So u have too reach a specific amount of volume to install a "factory control system" - upgrade to be able to place more "factory modules". like u handle the amount of turrets on a ship. Players could decide what kind of station they want to have. a complete production line in one station or single stations with a higher output or a better armed production station or.... i guess u know what i'm talking of. Thank you for your attention. I hope my English is understandable.
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