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Triu

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Everything posted by Triu

  1. I think as someone mentioned the mass of the asteroid (or other object) should weigh in on the damage, but be taken by the shields. I don't believe the shield should send the asteroid or ship flying, but should act as a small buffer quickly depleting shield HP and if the shield falls, the ship and object will collide at the new lowered speed (you were probably going to fast.) I don't have too much trouble with avoiding asteroids until I'm flying a massive capital ship, and trying to turn near stations that are a fraction of my size, and asteroids and ships are in the area. That's when this becomes a real issue.
  2. I've been gone for a while, and was hoping this had been addressed already, a bit sad. Really enjoy building the massive ships, but when you end up needing to delete even 1 block after a certain point, it takes 10 mins of frozen screen or the game goes down.
  3. Sell asteroids, without searching and just picking up the ones you see (assuming you're used to finding them) you can make 3-5mil easy by the time you reach xanion. Then just buy 250-300k xanion from a few system, and all setup. Obviously you don't have to do this, and for me it doesn't ruin the experience, but a little more difficulty in pursuit would be nice, since I can easily outrun and just grab asteroids with no issue with the enemies in the area.
  4. I do agree about the game being quite easy on all difficulties. On any game, I always go straight to xanion from iron, because there's no reason not to. What we really need are enemies that can keep up with us, even in a drone you can outrun pirates (albeit takes a while, got caught in a jammer for 10 mins stuck in the 19km range.) I don't agree with forced faction fights, as would you expect a trader or a diplomat to get involved in combat, or even a mercenary you didn't hire? I do think maybe grabbing loot from faction battles and others kills maybe could incur a reputation penalty though.
  5. Wow didn't even consider doing that, was so distracted I guess. I wiped my saves fixing my windows so I could play Resident Evil 7, but I will recreate the issue on a new save in the next few days and test it, then report back.
  6. That's all for that day, but seems there are none from 13 even though i play like 10 hours every day (or did before this ) and it's been stopping me for about 3 :'( *edit sorry i had to use the forum to upload the files, pastebin is blocked in china, and many other file sharing websites like google docs, so hard to supply just links to outside sources. serverlog_Tue_Feb_14_22-03-48_2017.txt
  7. Server Logs serverlog_Tue_Feb_14_12-30-15_2017.txt serverlog_Tue_Feb_14_16-35-41_2017.txt serverlog_Tue_Feb_14_16-42-14_2017.txt serverlog_Tue_Feb_14_21-37-39_2017.txt
  8. Not really sure which one applies, looked at them but can't tell much. I tried deleting about 10 at a time, but it still freezes deleting 1, the server doesn't crash, but deleting just 10 takes about 3-5 minutes. Sorry loaded the client logs again, had the server logs open but it defaulted to the other, can't seem to edit them, so i'll repost again with server logs.. clientlog_Tue_Feb_14_12-28-31_2017.txt clientlog_Tue_Feb_14_16-35-35_2017.txt clientlog_Tue_Feb_14_16-42-06_2017.txt clientlog_Tue_Feb_14_21-37-27_2017.txt
  9. I think the OP has a point, and not. I think an original game name is good, but I'm often confusing myself when i'm trying to pronounce it and I've been playing it a while now. Also i'm tired of searching for "Avorion -abortion where... etc.. etc"
  10. Hope someone has a suggestion that doesn't involve "don't put 15000 blocks on a ship" because without starting over or entirely avoiding this sector, the save has become unplayable.
  11. There have been a few posts on this created already, please see http://www.avorion.net/forum/index.php/topic,1823.0.html or search for one posted previously.
  12. So I'm trying to delete 15000 blocks off a ship, and it lags for a while, takes a block or 2, freezes unfreezes etc. Eventually this goes on for around 700-900 blocks over about 3 hours, then the game crashes to desktop and when going back into the game, the blocks previously removed are still present. This is happening in singleplayer. *edit - sorry does not crash to desktop, but gives a "Connection Lost" to server error and returns to the main menu. clientlog_Tue_Feb_14_21-37-27_2017.txt
  13. I meant to reply to this yesterday, sorry got busy, if this happens to you again try going into processes (ctrl+alt+delete) and close avorionserver.exe. I've had this happen a few times as well and couldn't load a single player game even after restarting the game, this should fix it.
  14. Well I'm new to the forum, but over 100 hours in game already, had to get in on the community after playing for a while.
  15. Yeah, usually have to build a huge ship to actually be happy, and i still beam at the stats for minutes at a time.
  16. I just shot off like 12 mining turrets on a npc ship just 10 mins ago, didn't destroy any of the mounting blocks.
  17. I would like to see the finished product ingame if someone makes it. Like it was mentioned above, ships with an intensive amount of blocks really kill the game quick, i'm working on a to scale minotaur-class battlecruiser from SC and i'm barely 25% with over 8000 blocks for all the detail, and the game experiences all sort of lag and strange workings.
  18. Triu

    Decals Galore

    I hit reply on another thread and it brought me here to the wrong thread.. weird, anyways useless post. Can delete.
  19. When building large ships, over 7000+ blocks, sometimes deleting blocks causes the block to be removed, but the part still shows until something is put in it's place or player leaves the game and re-enters (single player.) Happened repeatedly to me, not sure if this would happen on small crafts with many parts. Currently my ship has 7886 blocks, 0.29 billion m^3 volume and 6.5Mt mass, it happened before this point, around 7000 I believe I started noticing it. I would also like to note that deleting blocks in a group of around 50+ causes a lot of processing power to be used, and deleting thousands can freeze up the game for 10minutes+ perhaps this can be prioritized for large projects? Not sure of the teams priority for those wanting to build planet size craft etc. *Edit this just happened to me again under 500 blocks.
  20. These are my personal suggestions of things I have come across in at this time of writing, 80 hours in Avorion. I will update this post as I run into more things that I notice, also to note almost 40 hours of my time has been building, so many suggestions may lean that direction. 1. When changing regions, via warp/hyperdrive/gates etc, auto-turrets should maintain previous settings, currently require to be changed back each time. 2. Although this has been adjusted before and I'm sure it will continue to be adjusted in the future anyways, for me the aliens are way too frequent and unorganized. I think this system should make them more faction like and more focused on populated sectors instead of following one pilot, also when you change region the current "subspace signals" should end. Also I believe it should give less warning on aliens, maybe 1 message before being ambushed etc. 3. Enemy ships are all on easy mode, even on highest difficulty, why can't they pursue? They need some speed, you can easily get out of range, repair your shield and go back in repeatedly until a fight is over.. no suspense. 4. Notice on dismissing crew, sometimes when using a large craft, like the one i'm working on currently (6.55Mt) I have to hire a large amount of generic workers, and when moving them about, because it's hard to hire so many without jumping to many systems, i accidentally start firing the specialized workers. It would be nice to have a confirm notice for the FIRST of each dismiss each time when entering the menu/tab. 5. Not sure if it's always, but factions have been getting hit hard by aliens/pirates and not calling in re-enforcement's, seem to only call them for faction, seems odd. 6. Drag and drop feature for re-organizing templates in build mode. 7. Indication of repair cost before clicking repair in build mode. 8. Show the current number of blocks selected in build mode. 9. Option to manually type in block dimensions in build mode. Found this in-game Terribly sorry if any of these have been addressed in any hotfixes, I read patch notes and do my best, but if i don't notice a change ingame, I may miss it. If anyone disagrees with my suggestions, that's great, but you can start your own thread. The list of bugs I have to report is much longer than this unfortunately, but seems they are working at it.
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