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Triu

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Posts posted by Triu

  1. I think as someone mentioned the mass of the asteroid (or other object) should weigh in on the damage, but be taken by the shields. I don't believe the shield should send the asteroid or ship flying, but should act as a small buffer quickly depleting shield HP and if the shield falls, the ship and object will collide at the new lowered speed (you were probably going to fast.) I don't have too much trouble with avoiding asteroids until I'm flying a massive capital ship, and trying to turn near stations that are a fraction of my size, and asteroids and ships are in the area. That's when this becomes a real issue.

  2. I've been gone for a while, and was hoping this had been addressed already, a bit sad. Really enjoy building the massive ships, but when you end up needing to delete even 1 block after a certain point, it takes 10 mins of frozen screen or the game goes down.

  3. I'm not trying to ruin co-op or PVE and I'm not just a builder. I tried rushing to xanion sectors last night in an iron shuttle on Normal and I'm simply not seeing how you get anything done. Do you jump sector to sector for after hour looking for a faction battle and hoping for salvaging and mining turrets strong enough to mine xanion to drop?

     

    Sell asteroids, without searching and just picking up the ones you see (assuming you're used to finding them) you can make 3-5mil easy by the time you reach xanion. Then just buy 250-300k xanion from a few system, and all setup. Obviously you don't have to do this, and for me it doesn't ruin the experience, but a little more difficulty in pursuit would be nice, since I can easily outrun and just grab asteroids with no issue with the enemies in the area.

  4. I do agree about the game being quite easy on all difficulties. On any game, I always go straight to xanion from iron, because there's no reason not to. What we really need are enemies that can keep up with us, even in a drone you can outrun pirates (albeit takes a while, got caught in a jammer for 10 mins stuck in the 19km range.) I don't agree with forced faction fights, as would you expect a trader or a diplomat to get involved in combat, or even a mercenary you didn't hire? I do think maybe grabbing loot from faction battles and others kills maybe could incur a reputation penalty though.

  5. Not really sure which one applies, looked at them but can't tell much. I tried deleting about 10 at a time, but it still freezes deleting 1, the server doesn't crash, but deleting just 10 takes about 3-5 minutes. Sorry loaded the client logs again, had the server logs open but it defaulted to the other, can't seem to edit them, so i'll repost again with server logs..

    clientlog_Tue_Feb_14_12-28-31_2017.txt

    clientlog_Tue_Feb_14_16-35-35_2017.txt

    clientlog_Tue_Feb_14_16-42-06_2017.txt

    clientlog_Tue_Feb_14_21-37-27_2017.txt

  6. I think the OP has a point, and not. I think an original game name is good, but I'm often confusing myself when i'm trying to pronounce it and I've been playing it a while now. Also i'm tired of searching for "Avorion -abortion where... etc.. etc"

  7. So I'm trying to delete 15000 blocks off a ship, and it lags for a while, takes a block or 2, freezes unfreezes etc. Eventually this goes on for around 700-900 blocks over about 3 hours, then the game crashes to desktop and when going back into the game, the blocks previously removed are still present. This is happening in singleplayer.

     

    *edit - sorry does not crash to desktop, but gives a "Connection Lost" to server error and returns to the main menu.

    clientlog_Tue_Feb_14_21-37-27_2017.txt

  8. I meant to reply to this yesterday, sorry got busy, if this happens to you again try going into processes (ctrl+alt+delete) and close avorionserver.exe. I've had this happen a few times as well and couldn't load a single player game even after restarting the game, this should fix it.

  9. My main enemy:

     

    I will just rebuild my ship a little bit, so I can add more shield...

    Well, I could use more hyperspace reach...

    Oh fuck, I will just build a new ship quickly, its impossible to improve this one properly...

    Nah, I don´t like this blocky design...

    This shape might be good, just smooth it out a little, add some detail...

     

    25 hours later

     

    Ok, done, what a nice and beautiful ship!!! I just wish my shield was a little stronger...

     

    .... :D

     

    Yeah, usually have to build a huge ship to actually be happy, and i still beam at the stats for minutes at a time.

  10. When building large ships, over 7000+ blocks, sometimes deleting blocks causes the block to be removed, but the part still shows until something is put in it's place or player leaves the game and re-enters (single player.) Happened repeatedly to me, not sure if this would happen on small crafts with many parts. Currently my ship has 7886 blocks, 0.29 billion m^3 volume and 6.5Mt mass, it happened before this point, around 7000 I believe I started noticing it. I would also like to note that deleting blocks in a group of around 50+ causes a lot of processing power to be used, and deleting thousands can freeze up the game for 10minutes+ perhaps this can be prioritized for large projects? Not sure of the teams priority for those wanting to build planet size craft etc.

     

    *Edit this just happened to me again under 500 blocks.

  11. These are my personal suggestions of things I have come across in at this time of writing, 80 hours in Avorion. I will update this post as I run into more things that I notice, also to note almost 40 hours of my time has been building, so many suggestions may lean that direction.

     

    1. When changing regions, via warp/hyperdrive/gates etc, auto-turrets should maintain previous settings, currently require to be changed back each time.

     

    2. Although this has been adjusted before and I'm sure it will continue to be adjusted in the future anyways, for me the aliens are way too frequent and unorganized. I think this system should make them more faction like and more focused on populated sectors instead of following one pilot, also when you change region the current "subspace signals" should end. Also I believe it should give less warning on aliens, maybe 1 message before being ambushed etc.

     

    3. Enemy ships are all on easy mode, even on highest difficulty, why can't they pursue? They need some speed, you can easily get out of range, repair your shield and go back in repeatedly until a fight is over.. no suspense.

     

    4. Notice on dismissing crew, sometimes when using a large craft, like the one i'm working on currently (6.55Mt) I have to hire a large amount of generic workers, and when moving them about, because it's hard to hire so many without jumping to many systems, i accidentally start firing the specialized workers. It would be nice to have a confirm notice for the FIRST of each dismiss each time when entering the menu/tab.

     

    5. Not sure if it's always, but factions have been getting hit hard by aliens/pirates and not calling in re-enforcement's, seem to only call them for faction, seems odd.

     

    6. Drag and drop feature for re-organizing templates in build mode.

     

    7. Indication of repair cost before clicking repair in build mode.

     

    8. Show the current number of blocks selected in build mode.

     

    9. Option to manually type in block dimensions in build mode. Found this in-game

     

    Terribly sorry if any of these have been addressed in any hotfixes, I read patch notes and do my best, but if i don't notice a change ingame, I may miss it. If anyone disagrees with my suggestions, that's great, but you can start your own thread. The list of bugs I have to report is much longer than this unfortunately, but seems they are working at it.

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