Jump to content

horriD

Members
  • Posts

    2
  • Joined

  • Last visited

horriD's Achievements

0

Reputation

  1. Out of curiositiy I studied the lua files and found this in the wormholeopener.lua. As I am not 100% sure how the scripts work, I can only suspect. For me it looks like the thing only works on client - not on server? function onInstalled(seed, rarity) if onClient() then if rarity == Rarity(RarityType.Legendary) then Player():registerCallback("onStartDialog", "onStartDialog") end end end But I can confirm this strategy works - found it out myself too: But still 2 strange things happened: - My mate went off before the end of the fight - I was not able to loot until I checked "pickup stolen" - I received like maaany trading systems (2 purple, 4 red :)) - The second time we did the boss no loot at all was dropped?
  2. this timer only affects loot - just tested it. I had the exact same problem - a huge wreck in a sector and did not get it down in 30 minutes -> dispawned. In the last patch there was an info that the time was reduced to 30 minutes. But I will sign the REQ to have a chance to change the value! its to short!
×
×
  • Create New...