Jump to content

horriD

Members
  • Posts

    2
  • Joined

  • Last visited

Posts posted by horriD

  1. Out of curiositiy I studied the lua files and found this in the wormholeopener.lua. As I am not 100% sure how the scripts work, I can only suspect.

     

    For me it looks like the thing only works on client - not on server?

     

    function onInstalled(seed, rarity)
        if onClient() then
            if rarity == Rarity(RarityType.Legendary) then
                Player():registerCallback("onStartDialog", "onStartDialog")
            end
        end
    end

     

    But I can confirm this strategy works - found it out myself too:

     

    I beat the boss without even knowing about that thing... I can help with the strategy. There are two phases, first is shields, second is hull. They are different because shields can only be taken down 10% per wave.. The trick is to kill all adds then take down 10% shields... Rince and repeat. Feel free to fly away and regen shields if it gets too hard.

     

    The hull phase is a bit different because the hull regens and it regens annoyingly fast. The twist here is that you don't need to kill the adds like the shield phase.. what I did was kill all but one add and then shot it's guns... And the boss' guns... And then I just worked on the boss without issues other than waves of invaders.

     

    But still 2 strange things happened:

    - My mate went off before the end of the fight

    - I was not able to loot until I checked "pickup stolen"

    - I received like maaany trading systems (2 purple, 4 red :))

    - The second time we did the boss no loot at all was dropped?

  2. this timer only affects loot - just tested it.

     

    I had the exact same problem - a huge wreck in a sector and did not get it down in 30 minutes -> dispawned. In the last patch there was an info that the time was reduced to 30 minutes. But I will sign the REQ to have a chance to change the value! its to short!

×
×
  • Create New...