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Mamif

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  1. Don't know if this is intended or not but in my current beta game 2 factions are at war with each other right next to the core. One of them has a home sector in the core. The others home sector is -189, 188 (quite a distance from the core) The faction with the home sector far away is getting completely trashed. Many of their stations and ships right on the core border have no shields(not low 0) and are made of titanium. It feels like faction strength is dependent on where their home faction is and not the current sectors distance from the center. Do not know if this is intended or not but it feels somewhat wrong to me.
  2. Not something horribly needed soon or anything but in the future the ability to hail other players and talk to them verbally could really help on the RP side. RP servers for games are pretty popular on Twitch and i could see this game being very RP friendly with coms.
  3. Does this mod cause research stations to not spawn in 1.4? I started a new save and am 10+hours in without finding one.
  4. Does the scout drop the same loot as the vanilla guardian? Then the mod summoned guardian just drop more stuff?
  5. Mamif

    [Req] Fighter mods

    A few assorted ideas if any of you programmers would know how to do them. 1. Invulnerable fighters. Give fighters retarded amounts of health or shields by default. 2. No collision fighters. Fighters have no "hit box" meaning all shots would go right through them. 3. Pilots don't die on fighter death. 4. Fighters don't required pilots. All ideas based on mods i miss from x3 ;p
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