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Anja

Boxelware Team
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  1. Attention, water park enthusiasts! Today marks the start of our Dev Diary for Aquapark Tycoon! We’ll take you behind the scenes and share exciting game development insights on a regular basis. Let’s dive into the heart of every water park: pools! Before we dive into that, we’ve got something exciting to share: the all-new look of Aquapark Tycoon! Over the past few months, we’ve been hard at work refining the game’s visual style. With this fresh design, we’re bringing a more immersive, lifelike atmosphere to your colorful water park. One of our main focuses was the color palette: gone are the overly bright hues. Instead, Aquapark Tycoon now shines in natural tones. Trees, plants, and grass have a more authentic, vibrant feel. We hope the new look makes you fall in love with your parks all over again! 🌴 Now, we’re making a splash with a closer look at how you can create pools in Aquapark Tycoon. Pools are the centerpiece of every water park, and we’ve ensured a wide range of pool types and customization options. From shallow children pools to wave pools, you’ll have everything you need to delight guests of all ages. So grab your pencils, jot down some ideas, and let’s dive into the art of pool building together! The Art of Pool Building In Aquapark Tycoon, guests have diverse preferences when it comes to pools. While some enjoy swimming laps in a sports pool, others are drawn to the thrill of wave pools or the fun of splash zones. Now, we’re excited to explore the construction feature in Aquapark Tycoon, which allows you to transform even the simplest pool into something extraordinary. Here’s how it works: You’ll begin with a basic square pool shape. If your budget allows, you can expand its length and width for a larger pool or keep it compact if resources are tight. Even this basic shape can be upgraded into something special, like a sports or wave pool. For the more creative builders, the sky’s the limit! You can experiment with rounded corners or mix circular and square shapes to design the wildest layouts. The key is that every new addition must connect to your basic pool. Let your imagination flow – your creations could look something like this: Get ready to make a splash with your unique pool designs! In Aquapark Tycoon, you have the freedom to design your water park exactly the way you want it. Whether you’re recreating a real-world park or building a completely unique aquatic adventure, the possibilities are endless. Customization begins with pool construction and extends to choosing equipment and shape, and even setting the depth of individual pools. This flexibility allows you to create safe, shallow areas for non-swimmers while offering deeper sections for experienced swimmers to enjoy. Your park’s success (and your profits!) depends on how well you fulfill your guests’ diverse needs: Sports pools for fitness fans, fun pools with thrilling attractions for the adventurous, wellness pools for those seeking relaxation. Your goal is to bring all these elements together into a water park that delights every visitor. In our next Dev Diary, we’ll check out how you can adapt pools to suit the various needs of your guests and reveal the exciting pool types you can look forward to in the game! We’d love to hear from you: What features or options would you like to see for pool construction in Aquapark Tycoon? Let us know in the comments! 🐙
  2. Hi all and welcome to our brand new forum! Thanks for checking out our new game Aquapark Tycoon! 🌊 Get ready to build, manage and configure pools, slides, wellness areas and more, in this cozy and colorful simulation game. Check out our teaser & make sure to wishlist right here on Steam. Aquapark-Tycoon-Teaser-Trailer-Final.mp4
  3. After performing well on the beta branch, patch 2.4.3 is now live on the default main branch. We've fixed a few bugs (like the station-says-I'm-docked-but-I'm-not-actually-docked-what-the-hell-is-happening-bug) and implemented a workaround for an AMD driver crash. UI Improved consistency of subsystem tooltip descriptions Bugfixes Fixed an issue where client and server disagreed about docking state (This should resolve cases where the ship was shown as docked but various menus sent errors about not being docked) Implemented a workaround for an AMD GPU driver issue Fixed an issue where ancient gates could be connected to world boss sectors Fixed an issue where it was possible to give orders meant for ships to stations Fixed a crash when a station was ordered to support a ship and the ship left the sector Fixed an issue where boss health bars were visible in build mode Fixed a crash related to destroyed entities in scrapyard sectors Fixed an issue where a tooltip obstructed the confirmation dialog when removing a subsystem with shift-click
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