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DerpSuper++

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Everything posted by DerpSuper++

  1. Well, space-ships are just another style of spaceshiphip, so I'd say go for it. Even now I like playing around with different looks for ships. Some old habbits still stick, like segmented armour panels, but I'm trying (read: struggling) to go with a few more "industrial" looking ships since I've almost completed a full fleet lineup for my current series.
  2. I've found this on the /r/avorion subreddit a while back ----> I never looked into it in detail since I don't deal much with stations, but it might cover a portion of what you're looking for, at least in terms of production trees.
  3. I think koonschi mentioned about this somewhere. Omni-directional (regular) thrusters have their thrust divided among their faces, whilst directional thrusters have all their output focused on one axis of your choosing. If I were to try to give an example from what I understood, let's assume a uniformly shaped thruster block with 12 units of output, with each face bearing a surface area of 1 unit. An omni-directional thruster would have those 12 units of thrust divided amongst those 6 faces, resulting in 2 units of output in all directions. In the case of a directional thruster, thrust is only directed along one axis, meaning only 2 faces on opposing ends will be able to produce thrust, either up/down, left/right, or front/back, thus its 12 units of thrust would only be divided among said 2 faces, resulting in 6 units of thrust from either of those 2 faces. Deciding between one or the other all depends on your design and placement, sometimes it's more effective to use an omni-directional thruster, sometimes it's better to use a directional one, it takes a lot of trial and error on each individual ship. I could be wrong about some parts of the thrusters though, but it roughly works on that concept.
  4. Exactly what I was trying to say, gyros will affect the rotational speed of your ship, but only on one axis. The axis that it affects will be shown when you highlight the gyro, blue for roll, red for pitch, green for yaw, as such: Also, I don't know if you're trying to tell me that thrusters scale with materials by posting that quote, but I'll just assume as much, so you might want to re-read that quote above. Even if you didn't meant to do that, at least others might still find this information useful. Plus, the in-game tool tip does not mention that thrusters scale with material, whilst they do for gyros. To add to my point, the materials from heaviest to lightest are: Iron, Ogonite, Avorion, Naonite, Titanium, Xanion, Trinium. SOURCES: 1. 2. http://avorion.gamepedia.com/Materials Otherwise, here is a series of images depicting directional thrusters in ascending effectiveness, based on the exact same size of directional thruster applying braking thrust (which equates to backwards thrust) to a constant mass, with Iron being the worst and Trinium being the best material for thrusters. Iron (437.4 m/s^2) Ogonite (488.7 m/s^2) Avorion (593 m/s^2) Naonite (638.5 m/s^2) Titanium (691.4 m/s^2) Xanion (754 m/s^2) Trinium (920.6 m/s^2) Furthermore, thrusters are still affected by surface area, but only in the distribution of their thrust with more thrust being directed to the face with more surface area whilst volume dictates their total combined output of all faces. This isn't something that I will bother to show visually as you can test it out yourself. Also, it would be good practice to ensure you place heavier blocks closer to your COM. Heavier blocks being your generator, IFG, shield, CPU core, and hyperspace blocks. Thrusters and gyros being the lighter blocks, with gyros being significantly lighter than thrusters. Crew quarters are apparently lighter than hull blocks whilst providing the same HP gains but at the cost of ~10x the power consumption. Battery blocks weigh the same as hull blocks but are significantly weaker. Aaaand, that's about it. P.S. I honestly do not know what are you trying to imply by posting up that development update quote, so I just went with the nuclear option and explained everything, from my experience testing and ship building. Also, I have no idea how long you've played so I tried to be thorough. Anyway, hope this helped in some way whether you like it or not because I certainly don't like helping.
  5. Aaaand, I'm back. After spending time dealing with inter-dimensional elves and all that crap, massacring my stepfather's(?) soldiers and getting the internet running at my new rented apartment spending my time productively, it's time for another... ____________________________________________________________________________________________________________________________________ [uPDATE] Ships: - Added new Praetor-Class Battlecruiser to the [CRSR] category. Not a really a cruiser, but not really a battleship either. Basically a space mongrel. - Added new Freedman Exploration Vessel to the [DSTRYR] category. For when you are not spending enough credits. ____________________________________________________________________________________________________________________________________ P.S. - I've a handful of ships in backlog, but I have some other bothersome commitments taking up my unvaluable time I'm too lazy to dump everything all at once so I'll just roll out the nicer ones first.
  6. The naggy voice in my head tells me there's so much more detail work that can be done here. Otherwise anyone who manages to pulls off rounded shapes is respectable in my books, so... Ok. Also, your images are showing up as links. make sure your imgur link looks more like this ---> "http://i.imgur.com/mzMubJA.png", then use the [.img]<your link here>[/.img] code without the stops. You'll get what you're probably aiming for.
  7. - If you convert the "1" in the name into its word form, you get a sector name with 3 words. - In addition to that, "one" is composed of 3 alphabets. - "alphabets" is composed of 9 letters, 3 of which being a factor of 9. - Coincidentally, 9 is the result of multiplying the number 3 by itself. - The multiplication symbol can be written as an "x", being the 24th letter of the alphabet, and also having 3 as a factor. - There are 3 axes of motion, X, Y and Z. The "X" within being another interpretation of the multiplication symbol as an alphabet, and in its capital form. - A pyramid can exist in a 3-dimensional space consisting of these 3 axes. - The shape with the lowest number of sides that can form the base of a pyramid is a triangle. - The resultant pyramid is composed completely of triangles. - A triangle has 3 edges, 3 vertices and 3 internal angles. - The constant recurrence of the number 3 and the seemingly, infallible relation between seemingly unrelated objects can only mean one thing...
  8. Just flying around in a fresh new galaxy, with my finances next to nothing, when suddenly, I came across a rather aptly named sector...
  9. You govern the axis that gyros affect by rotating them, like any other block. There's an indicator that will show you which axis the gyro is currently affecting when you're placing them in the editor. Also, as far as I know, the output of gyros scales with material whilst thrusters do not, therefore it would be logical to build your thrusters out of the lightest material you have available, that being Titanium first, then Trinium when available. As a side note, one stat that isn't yet displayed is how much thrust you have horizontally, vertically, and backwards, something that thrusters are also responsible for. Aside from that, I don't really feel that it's really limiting ship design, it just requires you to think more strategically about your component placements... And, well, think more in general. Example ---> http://imgur.com/a/LAh8q For the larger ship above and others of similar size, I'd consider even 0.5 rad/s to be quite high, otherwise, I personally think you wouldn't "feel" the weight of the ship and it would feel awkward to pilot. Also, rotating too fast in a massive ship can have some undesirable effects, breaking parts off or slapping things away among some of them, especially when navigating through tight spaces.
  10. I'm just barking out ideas here. Afaik, and I'm just making a shit tonne of assumptions here, mathematically speaking, if a certain object is moving with X amount of kinetic energy and you suddenly increase its mass, assuming that its X remains the same, then wouldn't its velocity have to be reduced in order to compensate? This is just in context of KE=X=(1/2)mv^2, and that it's within the games environment and not real life. But assuming this was somehow implemented, I can still see this being exploited for extreme acceleration or braking. Another way would be to just instantly stop the ship on a blieprint change, but again, exploitable. Otherwise, the best solution my sleep deprived, insomniac brain can come up with after waking up suddenly at 5am is to simply disable the ability to edit your ship if it's going past a certain speed. That way, if your ship is drifting in space at some low velocity, like when you get shot or nudged while editing, you'd still be able to continue working, but if your ship is travelling past a certain speed, editing would have to be disabled.
  11. So... Basically, "You're fucked." ? :P
  12. Ok, assume that it sticks for a while and gets exploited the hell out of... Any countermeasures? All that comes to mind for me is just either to avoid it if you're a non stationary target, or block it with... Yet another asteroid. But god help your stations in a PvP environment.
  13. Those god damned kinetic torpedoes weren't enough, and now you gotta send fucking ass-steroids???... Oh wait, wrong game. Still, that insta-kill though. XD I can see this being abused... :P
  14. I don't really get myself involved much with faction warfare, because I'm lazy to deal with them. But as far as I know, whether a faction war can be triggered, mechanics wise, depends on how "aggressive" a particular faction is. Aside from that, you'll more often than not stumble upon warring factions when exploring. From there, it's simply a matter of choosing which side to support. The first faction that you or your AI ships deal any damage to will instantly drop your reputation to rock bottom with them, (so watch your fire if you don't want to piss off the wrong faction) whilst maxing out your rep with the other. That's about all I know.
  15. Ahh, I see. Well, a sense of aesthetics does need to be developed with sacrificial offerings of your life force to Satan time, the trick is to stare at your subject or an image of it for hours and take in every single little detail, because I'm not sure if it's highlighted or known by the general populace, but artists have to be observant and do a lot of it, like, a LOT of it. Also, fine detailing can take up as much as half or even more of the time spent on any project and is also the biggest bitch of the whole thing, but in general, you gotta throw in the hours. My obsolete Pantheon Corp. ships are visibly less detailed since I spent much less time on them than my current ones. Also, when it comes to the sci-fi genre, you can pull of the SOB method things like "Okay, imma just slap a whole bunch of these things here and there because they look like they can be here. I have no idea what they do, neither do the viewers, but it looks cool." They do it all the time on computer screens. Also, greebles. Thanks. :) I've went and fixed the Servus, apparently, it wasn't PERFECTLY symmetrical so the mirroring derped out on those beams. Funny story about the Olympus, it was intended to be a cruiser, but things got out of hand because my brain decided that it had a weird silhouette, so I added more things but that made the maneuverability drop, so I fixed that but it made it look weird again, so I added more things, but the maneuverability dropped, so I fixed that but it made itq??3@*847fhq2$#!!93h08FFFFFUUUUUuuUUUUuuUUUuuUUuuuUUcccckkkkk. And then that thing was the result. As for the Advent, I never realized the two looked similar 'till you mentioned it. :P Though this kind of ship "pattern" and even the colour scheme is pretty generic, so can I understand how they look similar. P.S. I finally mustered the courage to start playing The Witcher 3, which pretty much means I knowingly destroyed my life (which was why I needed the courage) which means I'll be wasting spending less time here. Besides, it's not like they're drugs right? I CAN QUIT ANYTIME I WANT, SO SHUT UP!!!! But it's term break, so it's fine. Anyway, this means SLOWER SHIP RELEASES. DEAL WITH IT!! D:<
  16. Well, you could always steal borrow parts of a ship's design... It's totally legal, trust me, I'm legally not a lawyer.
  17. This is from your question about use of clipping in my builds. Personally, I try to minimize clipping because when I'm dealing with a bajillion little tiny pieces here and there while fine detailing, that can come back and bite you in the ass, especially when I make extremely heavy use of the various grid snap settings, match block mode and grid/scale sliders. But at this point, it's aesthetics that matter to me so I'll just have to do some minor clipping in order to bring out the look. However, if it absolutely can't be done even with minor clipping, I'll have no choice but to leave a tiny little unsightly hole in some section of the ship. Also, I tend to clip by accident when making those skinny, long blocks that stretch from one end of the ship to the other. That can be avoided with some effort put into it, but I feel that the amount of effort and time spent is not worth it so I just eyeball it and move on. (That, and my lecturer has drilled it into my head to prioritize being efficient with my time since employers usually prefer that more, 'least where I'm from).
  18. You can pull these off but not make your own stuff??? IMPOSSIBRU!!! GET IN THAT BRAIN OF YOURS AND FUCKING STAB OUT THE CREATIVITY WITH A SMOOTH ROCK!!! Good job, btw.
  19. Why, we are please to satisfy any and all of our customers to our fullest extent. As testament to this, there has never been a single customer alive that was dissatisfied with out products. Please, do look back to our product descriptions and think long and hard why that last statement is so. :) Thanks. Efficiency is one of the criteria other than the total dominion and enslavement of the multiverse when I build ships, customer satisfaction doesn't matter as long as we make the sales quota. Also, the descriptions are part of the selling point, and probably the "brand identity" also. xD The whole improvement thing does take time. I kinda felt like I was in the wrong neighbourhood when I first saw Avitus' Talos dreadnought, but then it helps to tell yourself "Eh, I'll get there... eventually." Also, "meheheh, loog at deez skrubz and dere pour spehsheps, imma be de neu spahs-genghis-kaaahn-fukt-vader-fugd-stiv-jubs" Right now, I can spend anywhere from 4 hours to 3 days on a single ship, depending on the arbitrary bar and other criteria my brain decides to set because that piece of meat is an asshole but has my consciousness hostage. But in most cases, it will involve a lot of stealing inspiration from other designs, cocaine coffee, mindless, frustration induced rage patience and lack of human contact "I'm in the 'art zone', LEAVE ME ALONE WHILE I ART!!! D:<". (But personally, my weakness is creating replicas.) Also, I wrote a post somewhere whilst cringing at the fact that I had to write something informative about tips on designing ships, then posted it to the user guides section, iirc, after Fox suggested I do that. Maybe check that out if you haven't.
  20. Heheh... Lewb... heh... Anyway, nice, clean and simple designs here. My brain would scream to over-detail the things if I attempted something like this.
  21. Thanks :D , but be careful what you wish for... Well, the descriptions are part of the selling point. Plus, I like being a dick and typing out stupid shit. ____________________________________________________________________________________________________________________________________ [uPDATE] WOOO, THREE SHIPS. HALF-LIFE 3 CONFIRMED!!! Ships: - Added 2 new ships to the [CRIR] category and 1 new ship to the [FRGT] category. Examples of poor camera-ing included. -Trecenti Spacecraft Carrier. If you've played Fractured Space, you'll probably know where I stole the design from got inspiration for the design from. Also, enjoy repainting the damn thing. (:< -Harbinger-Class "Combat Carrier" Don't let the fighters have all the fun and get in there yourself. It's blocks are about as protected as one of those iron-bikini-wearing female MMO characters though. -Servus Mining Barge It's for poor people. ____________________________________________________________________________________________________________________________________
  22. Ok, well... err... They totally suck balls and you should be boiled in your own melting flesh They certainly need improvement is what I would say if I'm being brutally honest (which I will be, because I'm Asian). But feel free to shamelessly steal learn techniques and be inspired by designs from other people here. Also, God Emperor Google is your friend if you wanna look up pictures and shit. Pinterest also works. Welcome to hell. Welcome to the creation forums. And if you haven't: http://www.avorion.net/forum/index.php/topic,1047.0.html
  23. You may claim that it's a little off, but this is still a pretty good looking replica to me. Good job.
  24. This is a comment it will be appreciated. Great looking ship. I'd like to know how much it costs, though. :P This is a comment it will be appreciated. Great looking ship. I'd like to know how much it costs, though. :P EDIT: btw, for easier viewing, you could place the image into spoilers. Just get the original image link, and do something like this, -> [.spoiler][.img] <paste image link here> [/.img][/.spolier], without the full stops. You'll get this witchcraft something like this:
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