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heiopei

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  1. Me too, i think this is a good idea and the need of a strategy to escape was what i had in mind.
  2. Hello everyone, i hope i dont double post anything, but i didnt found anything of these. :) 1. A hotkey for the Strategymap would be great and my mousewheel will appreciate that. With a simple hotkey the player can command his/her fleet easier and get an overview of the sector. 2. A hotkey to select the next warpgate would be nice as well, because finding them in a crowded system takes a lot of time. I saw almost every youtuber struggeling with that in their lets plays, so I think im not the only one :) 3. As far as i can tell the Player can always decide to take a fight or not. Even with the Hyperspace-blockers Players can simply boost out out of their area of effect and jump away. An Idea of adress this is to implement a damage mechanic to the engines, when Players boost in H-blocker range, so you have to decide taking the fight or get damaged and need a costly repair.
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