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Alpha16

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  1. Hmmm I think I have a fair idea of how to allow omni-directional thrusters to stand face to face with directional thrusters. If I understand this correctly, the volume of omni-directional thrusters is partitioned amongst each face according to the surface area of the face, making each side weaker as a whole. Directional thrusters on the other hand use 100% of the internal volume as power for one face. The solution to this is to allow the omni-directional thrusters to divide the internal volume DYNAMICALLY depending on the amount of faces currently firing and the amount of power each face is outputting. So if an omni-directional thruster is only firing its forward-facing thrusters to brake, then 100% of the internal volume is allocated to one face; however, if the player is strafing and braking at the same time, 2 faces of the omni-directional thruster may be firing at the same time and thus the internal volume is allocated between both faces. If the strafing face wants 30% power then the braking face only gets the remaining 70% power. TLDR: an omni-directional thruster should work exactly the same as a directional if only one face is firing, but if more than one face fires then the volume is split between the amount of active faces.
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