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Giltone

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Everything posted by Giltone

  1. If i had to guess, it will be a multiblock, and will probably scale depending on each block's dimensions, like if the magnetic accelerators are larger, higher power draw and faster velocity and impact damage. it will probably be kept relativly simple compared to from the depths.
  2. In the road map one of the features the devs intended to implement is Coaxial weapons that are integrated into the ship, so things like the MAC are coming, just give it time
  3. As far as Anti-fighter weapons, we'll probably see something similar to a CIWS/LaWS maybe varying range but with a specific bonus to hit fighters, and a detractor when hitting a non-fighter class vessel? they'll probably standard as Independent targeting. I definitely can't wait to get the integrated weapons though, really wanna back a destroyer class vessel that has an array of missile pods, and maybe a Magnet Accelerator Cannon. and as nice as the launchers turrets are, i do love the idea of a lot of missiles launching either out of the top of teh vessel or the port and starboard sides. there's just something about it that tickles my fancy. EDIT: surprised the thought did not occure till after the pose, anti-fighter missiles could also be a thing.
  4. You need to either purchase a fighter or build one at a factory, and then you can, in your hangar, designate it as a blueprint, afterwards you need Assembly blocks somewhere on your ship, they provide the production required to create them onboard, but the amount of effort required depends on the size of the ship, the weapon, the rarity. high quality and complex weapons will take longer than say a miner to make.
  5. With the latest update to the game (Fighters update) We might eventually get the the blueprint of the Weapon, Sacrifice it and allow the assembly block to build it. So it's definitely got my vote, I'd much rather get one really good turret, and then spend a few hours afk to replicate it a few times (depending on your Production speed, and the amount of effort the ore-type/rarity combination put the cost at.
  6. maybe add in a % reduced Production Effort, or incrased number of simultaneous productions? Could work like the Radar upgrade, one or the other till you get a higher rarity? Only just picked up the trinium assembly, and using a relatively small carrier, 60max hangar atm (of size 1 vessels) and i was just looking through the build times and thought, wouldn't it be nice to have a systems upgrade to throw onto the ship to help it produce more fighters. as a side note, current vessel is a 6slot 1.2mil vol little carrier, not too much space to swap out things like crew quarters for the assemblies. More than welcome to see other's feedback on the idea, though i suppose if you take the intended A.I Xsotan artifact, and slap that on a carrier with a quick build speed of fighters, and crap'll get pretty crazy. Then again, I could be be unaware of how the production effort scales on the fighter's ore tier, i'll have to check that. Edit: Had more of a think, and came to the idea that it should be designed similar to the cargo upgrade. either a Fixed amount or a percentage. For example: A) Assembly Upgrade +300/s production or B) 33% reduction of Production Effort. The first, is better for Trinium level smaller carriers, whille the second is also good for anyone using the more expensive turret types (Plasma, railgun, launcher, etc.) while not making the cheaper designs overly easy to spam Either way, it prevents the problem of either A) having a several oversized pseudo-carriers whose only job is to spam out fighers for the rest of the fleet, or building several stations that do the same. I mean, hey you wanna go big and have a super-carrier, go for it, but i like ships on the smaller side, and still being able to produce multiple fighters at a halfway decent clip would be nice.
  7. From what i understand, the AI currently is limited in speed depending oh how good the brakes are. Maybe that is the limiting factor on your mining drones? I've ran around with a few ships with insane braking speed, and the drones were relatively quick to move (not boost quick, but then that's the trade off ain't it?) Don't mine yourself and it will take a little while longer, like with the independent targetting. Though iirc they are working on improving the ai at somepoint down the line.
  8. Okay, good to know, i'll keep that in mind until either i choose to go to the beta branch, or the current beta goes live.
  9. Nice, i'll keep that in mind! by the way, was it built in the beta version? cause it had 0 brake thrust for me in the currently live.
  10. Decided to do another painting session with that halo-esque cruiser! And one phrase kept resounding in my head during all of it. So it's been painted Olive drab in honor of one quote. "You had your chance to be afraid before you joined my beloved Corps. But to guide you back to the true path, I brought this motivational device. Our big green style cannot be defeated!" As a side note, probably going to be giving the game a break until the most recent part of the beta branch hits live. Though i'll still be lurking around creations
  11. Definitely gonna have some fun with that heavy cruiser once the xml is up. and i don't know what's wierd, your comment on the fact that it looks like it's from the halo series, or the fact taht i was literally just listening to the Mjolnir mix (halo 2's theme) when i was checking up on the forum! EDIT: now i REALLY want some sort of buildable weapon system so i can have a MAC on it.
  12. There is a way around that, when starting the game (or in the INI files) you can set your collision to zero, or learn to avoid said astroids. If you're mining, go in a smaller vessel. and in a logical sense, of course big ships in space would want to avoid hitting asteroids, it's like hitting a sandbar or hidden reef in a naval vessel on the sea.
  13. Well you are welcome to use it! ended up using Azure instead of Ivory though. produced a nicer (less yellowy) white! dim gray was used for the outer part of the wing, and either dark or night gray for the engines.
  14. as far as all the Iron and titanium bits, they add more total weight to the craft, which means you need more thrusters to counter it. Most of the higher tier vessels i've seen use use trinium for almost everything besides major internals (which is made of avorion) out of all the materials Trinium is by far the lightest, while Iron is the absolute heaviest (though only slightly heavier than Ognite) Keeps the mass down means you don't have to utilize as many thrusters to bring it to a halt (As a side note, trinium is only 6 mass lighter than Xanion, though the benefit Xanion gives does not quite make it worth it from what i have read.) As for my paint schemes, i'll see hit up creative and paint the DCV! EDIT #1: Did a quick paint job, and here's the DCV ready for action
  15. Vorgra, love the carrier's look so far, but man, you and me gotta have some words, specifically the words Turning and Braking ;D I've seen bricks turn faster, but i'll have some fun at least, hunting down all those little bits of iron and converting it to Trinium! Also, i did note that the under side hangars were being blocked! Any idea on what parts are causing it to register as invalid? EDIT: And painting it! looks nice unpainted but my fleet gotta match ya know. thinking of either dark Avorion/grey or Dark trinium and ivory! Edit #2: As a Side note, while i was replacing pieces, the computer cores near the bow of the carrier, do not contribute enough increased volume it seems to bump it from 8 to 9, as far as i am aware, they're better off in smaller ships where the amount of volume from one upgrade slot to the next is significantly smaller.
  16. Same here, been looking for a good carrier type ship (aside from modifying one of the 40K Imperial navy ships from Zajc)
  17. Probably as a little reminder that they are there (besides the blue bar at the bottom)
  18. Yeah that makes sense, one way i could see getting around the whole issue with the shields blurring is to not have them for it, keep em somewhere easy to reach and replace em with another block for the purposes of the gifs or while building.
  19. You can also just select the "Change/switch to" tool when you have trinium armor selected. It's an easy thing to miss at times! though i did replace all that delicious armor, with cargo, shields and moar powah.
  20. Vorgra, gottaa say, i love the DCV. Though i will admit, i did tinker with it, swapping out the iron armor in the forward section. was causing way too much drifting for my tastes. Even so, keep up the good work in the designs.
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