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Mesmerus

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  1. This is my reasoning for wanting this system; yeah its more complicated, will take longer than the other suggestions to implement, and old players will have to learn a new system, but it would let us truly build proper, unique ships. For example, I want a Destiny (SGU) main cannon on my corvette. Might need to make it bigger first though...
  2. Scaling weapons is just a terrible idea -- Robocraft did that to get past the "we need weapons to scale for damage/cost per level" issue, and what resulted was people never using anything less than one or two tiers higher than the rank they currently play at. That would just drive the game to be even more grindy than it currently is (although that is part of the appeal, I'll admit). I'm in favor of OP's idea, but maybe a toggle could be introduced: Simple | Advanced. Leave the current system as "simple" for anyone who doesn't want to dig in on that level, or doesn't have the time; establish the new system as Advanced. The weapons likely already exist in this format somehow/where on the server's end -- all this system would do is let people generate new ones, with custom values. If nothing else, standardization almost begs this to be a thing, at least to some capacity. It is incredibly annoying having guns (and literally nothing else) shot off during battle, and only having an option to throw something else random on from one's inventory. This would at least let you save the blueprints, and just go buy another one from the turret factory (even if it was more expensive to compensate for, rather than having to find another decent one off of an enemy or merchant). @Ohm I really don't think trying to post on every thread is a good idea; by all means if you want to discuss ideas please do -- forums are awesome for this. But don't make it sound like a problem that people have ideas to make a good game better, because there's too many of them. Too much work for the dev, I'd get, and agree with you on. But too many ideas? Can never have enough of those!
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