Hi, I enjoyed playing the 0.3 demo and I'd like to share with you the post that I made on another forum about my impressions. I know now that some of the features I'm suggesting are already planned, but here's the post anyway :
Since I made this post, I played a lot more and I quickly realized that asteroid mining isn't the best way to get resources (shipyard destruction is), but that's the same issue for populated servers, even if I can imagine that there are a lot of core sectors with avorion to loot, at some point it will all be gone.
The resource progression tiers aren't bothering me as much as they did previously, but I'd still like to see more variety in the use of different resources for different purposes (and maybe also having to process minerals in order to use them, like for instance mining iron and processing it into useable steel).
Something else that would be cool, would be the ability to build/buy more of a specific type of turret, once you have the schematics. This way you wouldn't be stuck when you lost your last weapon turret, losing a very good weapon wouldn't be as punishing as it is right now, and you also wouldn't have to use mismatching turrets.
I would, however, be eternally grateful if there was a way to get rid of turrets, right now the clutter is really annoying, and scrolling down that list gets more and more tedious as I loot more and more weapons.
Anyway, thanks for making this game, I think it could go very far, and I hope to see newer versions soon =)