n0etics
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Everything posted by n0etics
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I'm not able to use mod loader with my serverhost. Is there a way you could upload the files in the proper folders so I know where to put them for a manual install?
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+1 I noticed this the other day and was hoping for the same thing.
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There is a mod that handles this process in a more simple way. Look through the mods and check it out. oos Production
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could not execute function 'retry' in '"data/scripts/sector/factionwar/initfactionwar.lua"': index 2001313 is already taken [C]:-1: in function getLocalFaction data/scripts/sector/factionwar/initfactionwar.lua:133: in function getLocalEnemies data/scripts/sector/factionwar/initfactionwar.lua:35: in function tryStartBattle data/scripts/sector/factionwar/initfactionwar.lua:21: in function ? EDIT: whoops wrong section please move to bugs
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If it is the latest beta - click on the wrench, and the menu with two options (repair and discard broken blocks) will appear. Found it. Thanks for the help, I have no idea how I overlooked that for any amount of time
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I've only got the wrench, no second option for repairing sadly. This is on the most recent build of the beta
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Hey, I'm playing the beta branch and I really like the changes to repair mode but I've noticed an issue that I feel should be addressed. When I make my ships, sometimes I choose to use 0.05x0.05x0.05 blocks to fill in gaps or add detail to the designs. The new build modes lack of "repair all" feature has made it so that I am unable to repair whatever small part is still damaged as it is not visible even with the repair tool activated. I assumed that highlighting all and hitting repair would do the trick but that doesn't seem to be working. is there a way to repair all that I'm missing here..? If not I would hope to see that added in the future as I am unable to repair my ship without jumping to a shipyard now. Cheers
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There's an alliance update in the works that will allow for player-factions
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Sorry to hear that. Hopefully the worst is behind you at least. Thanks for the great mod! Take your time we could all use a bit of practice with patience anyways :D
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Great mod thanks for this!
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Hey great mod! I just switched to the beta branch and I was wondering if anyone has tested this out on beta since it this mod may be built off a bug (and that bug might have been fixed in the beta branch). Thanks in advance!
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Basically anything that's not a command mod should be added both serverside AND clientside.
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Thanks for the feedback guys. I only speak English but what I'm gathering from Andy's post is that the /run command doesn't work client side on a dedicated server. I only play (and test) in a single player world. I'm working on some code that will allow it to run by adding a line or two to server.lua, and will have an update soontm Awesome! I look forward to the update! Thanks again!
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Sounds good man, cheers!
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So my question is this: Will I be able to play on the beta branch with heavily modded files? I understand that if the modder didn't make the mod with the beta branch in mind there could easily be some issues that could arise. Still, I like the idea of playing a more up-to-date version of the game and I also want to keep my mods ;D (if this is in the wrong place please delete mods)
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I see havoc and loads of playerships blowing up while trying to dock haha. Still, it's a great idea and would add to the immersion of the game
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Add an Official Road Map for developement
n0etics replied to n0etics's suggestion in Suggestions & Idea Voting
I think there are 2 devs, maybe 3? I know that there is currently one, koonschi, and another who is on break right now apparently. -
Add an Official Road Map for developement
n0etics replied to n0etics's suggestion in Suggestions & Idea Voting
You and I were in the same thread, that's where I've seen your name. That and Rustys Server. Glad someone else is seeing the same thing as me. -
I know it's a bit early in the development stage to have a solid roadmap laid out with step by step details of the developers plans and that's understandable; game development can throw you curve-balls you didn't expect and that can set you back any number of days/weeks/months from your original timeline. Still, there is a benefit to having a roadmap laid out for people to see. Even if that roadmap is flexible (and that fact is advertised to the public) you still give people easily digestible information and a way to ease the customer into understanding that not only are their own issues recognized but there is a plan to fix these issue and many more in the near future. The game is great already and this isn't a complaint at all. It's more of a suggestion as I've been involved with multiple EA games throughout their development and I've recognized a pattern that pops up among players and the questions they might ask. (I'm also aware that I may have missed a discussion or two about this topic already but I was unable to find anything after searching for the past few hours so i thought I'd bring it up. If that's the case feel free to point me in the right direction.) Thanks for then awesome game, keep up the good work!
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since you're putting out a bug fix, just to verify if this one was addressed... I'm using convenient and sometimes I am unable to transfer FROM ships, only TO. I have the gamefiles installed on both the server and my client.
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Serverside, clientside, both? Great idea btw, my friend could have used this last night :D
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Great mod, I love it for my single player game. The only issue I have is that I can't rightly roll this out on my dedicated server because a good number of the players aren't that tech literate and I'd rather avoid needed to tell everyone that they need to do an immersion-killing run command for each ship to get it working. Is there a way that I can modify the base files so that individuals can avoid using the run command? Thanks!
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You're probably risking more using windows 10 than this guys mod just saying
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I have been thinking that the factions we're too easy to please, and this fixes that issue. Great work, thanks a bunch!
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Great mod, and I love the additional features you've added to this idea. Is this server clientside or serverside or both? I could just look at the file I suppose but maybe you could edit the OP and include this information? EDIT: is it possible to add a /showdisthelp command that prints out the commands for players in chat? That would be pretty useful for servers. Thanks