Noninnervate
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Posts posted by Noninnervate
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- First of all I would like to say I love this game! and i know there is a lot of stuff to come but there is a lot to learn from EVE Online so here is just a few things. The possibility is high that these have already been suggested and or in the process for future updates.
Differentiation between Turrets and Fighters/Drones
Right now I feel fighters are worthless at this point in time due too their AI and Movement speed and many other things here are a few bullet points.
- +Making a choice between Fighters or Turrets
Note: I'm not saying prevent turret users from access to fighters, but make fighters far superior to non focused fighter ships.
- +Fighter Chips[reduces turret points] (Fighter limit, Speed, Damage, Targeting Range, Mining/Salvaging, Shield or Hull repair amounts)
- -Remove the ship sizes of Fighters (Too complicated) instead just have a basic limit
Note: i.e. A Turret ship can house 5 Fighters and a Fighter ship can house 20 (to make up for the lack of turrets)
Weapons
- Chips for Weapons
- Missiles should always be seekers (with no penalty)
- Missiles velocity needs to be way faster
- Missiles should be able to be out ran (if not chipped for missiles)
- Railguns/Missiles need to be the longest ranged weapon (base, non chipped)
Misc Suggestions
- Increase interaction distance range to 1 (currently around .25)
- Increase docking range to .5 (currently 0)
- Increase Mining/Salvaging range to 2 (currently around 1 or less)
- Allow ship orders from the map (To have your ships catch up or jump their way to your location)
- Allow for random spawn locations/distance from Gates and Worm Holes
- Regeneration of Ore
- Make Player mined ore more impactful (value of ore, could give players a reason to travel back to the starter zone for lower tier ore)(Muliplayer)
- Decrease salvaging or increase mining (Salvaging generates 1000% more ore then mining)
Note: I can gather ore from wrecks and wrecked stations so much faster that mining isn't even an option
Possible Bugs
- AI Escort ships stop at Gates/Worm Holes (only yourself and 1 other ship will enter, others will stop following)
- Entered a Worm hole to be met with a clump of 20 asteroids in the spawn area (almost died haha!)
Possible Alliance update material
Information is a bit limited at the moment.
- Maybe 2 or more uncontrollable factions, for those not interested in creating your own
Note: You can join a main faction for whatever reason and help with complete domination of the map
- 1 or 2 damage immune trading centers with high security where all factions go
- Shipyards with 3 or more player made ships (Player owned system)
- [New building] Freight Yard (Storage/Freighter building/Management) (Player owned system)
Note: I'm not sure how player driven you want space trucking to be.
- Diplomacy (Establishing trade materials, Military assistance, Intel)(Player owned systems)
- Taking control over AI sectors (by force or diplomacy)
^ Wont allow me to delete >:(
- First of all I would like to say I love this game! and i know there is a lot of stuff to come but there is a lot to learn from EVE Online so here is just a few things. The possibility is high that these have already been suggested and or in the process for future updates.
D.S.P.P. Shipbuilder Holdings Buyer's Catalog (Index on pg. 1) [Has GIFs]
in Creations
Posted
God damn if I owned the game id hire you as a ship designer, Love the ships! wish fleet mechanics worked better so i could have more then 1 guy following me without it getting bugged out and they stop following.
Currently using your Thanatos and Hermes going to salvage more materials for one of your big guys