Wilponderoci
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Everything posted by Wilponderoci
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you are a black wizard of the highest order! :o :o :o :o 8) 8) 8) 8) 8) ;D ;D ;D ;D
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Not sure if it's in the works....but
Wilponderoci replied to Dragon327's suggestion in Suggestions & Idea Voting
There has been some discussion on these topics guys :) Take a little time and investigate the forums better :) Also mining and salvaging for AI ships is already implemented so... not sure if you are just not looking hard enough. 8) Look here! Check here! And Here! Also Here! And Especially Here! Enjoy! -
Some Extensions (Updated: 13.04.2017)
Wilponderoci replied to FZ00's suggestion in Suggestions & Idea Voting
Good post FZ00 nice detail and clear concise requests that make sense. I really like your suggestions! Especially UI placement memory and Set Max speed! Ps Welcome to the forums! 8) 8) 8) -
Allow Captained ships to Navigate across SPACE!
Wilponderoci replied to Wilponderoci's suggestion in Suggestions & Idea Voting
In my original post I made a request to the mod community for something related to navigators as an additional crew that would allow ships with captains to do this. If you're up for the challenge I would love to see someone make this mod. IMHO it should be a game feature. -
Although I didn't directly compare the 2 files for changes, I'm pretty sure laserzwei's fix works better. So if your going to mess with it try that. The best thing to do is go into creative and give yourself the mats to experiment. Then you will see. I will try to upload a screen of what can happen if it goes badly. here you go:
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[MOD][outdated] Permissions Extender - Give more control of your craft
Wilponderoci replied to Rinart73's topic in Mods
This looks like pure dark magic! Amazing work, thank you! Yes please allow trading for fighters. -
Stats for ships BEFORE apply a blueprint!
Wilponderoci replied to Thundercraft's suggestion in Suggestions & Idea Voting
Agreed more information of bps etc would be amazing. -
Allow Captained ships to Navigate across SPACE!
Wilponderoci replied to Wilponderoci's suggestion in Suggestions & Idea Voting
I like your ideas The main reason I want this feature is because I really want to scout areas then bring the ships to the sector im in (on their own time, based on their hyperspace jump range/cooldown etc) when I find a good area to mine or whatever. That way I wouldnt have to constantly play babysitter to make sure everyone jumps. The AI ships would just eventually get to the area I sent them too. Obviously if they got attacked or what have you I would have to jump back to rescue them. -
This mod essentially works Things to watch out for... it will make 0dps turrets if they seem to good and the sector tech level is low. Experiment. It does work but its trial and error. I would love a more concise fix but for now its pretty cool.
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You are very welcome :) 8) 8) 8) 8)
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I think this could be done now that I realized that sectors load completely before you jump to them and all AI ships start doing whatever they were told to do when this happens whether you were in the sector or not.
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Allow Captained ships to Navigate across SPACE!
Wilponderoci posted a suggestion in Suggestions & Idea Voting
At one point I made a request to the modding community to see if it was possible to tell an AI ship to "meet" you at a location. Or just Come to where you are. I have discovered a number of ways where this could be possible. The gate system The wormhole system It was made clear to me that the sectors that i am not in are not loaded and therefore the ships etc technically dont exist and could not receive commands etc. I recently found that if I target the sector that My captained ships are in as if I am going to jump to it, it loads the sector. (I always knew this but not to the extent that I realized) This functionality should allow for the simple issuance of commands through the Player Inventory: Send ship Miner mk IV to new coordinates /// Summon Ship Figher Mk XXII to your current Sector. Galaxy map: Summon All Captained ships in this sector to your current Sector /// Send All Captained ships in this Area to selected sector. -
I have been noticing a strange behavior occasionally. I will suddenly start to get resources and money and modules when I am not doing anything except idling in my ship. WELLLLLLLLLLLLLL!!!! I figured it out! I have loaded the sector that my AI ships are in by targeting it and setting it to jump to. So apparently the sector loads in preparation of my jump >>>> to >>>> it. So if my ships are set to salvage and mine.... they just start doing it once the jump is calculated.
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[req] start screen ship spin
Wilponderoci replied to darkconsole's suggestion in Suggestions & Idea Voting
In eveonline the devs made a ticker for the number of spins you did in the hanger. In the Avorion ship menu the capability is there. Maybe it would be possible to mod it in the start screen eventually. -
yes the voxel website is cool but the avorionconverter.exe is bogus to my knowledge
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Free form wire mesh block possible for more delicate shapes
Wilponderoci replied to demonsangels69's suggestion in Suggestions & Idea Voting
your roci looks good man! yeah Martin I tried what youre saying for 12 hours man... it drove me insane. -
I would encourage anyone that can find a type of block that they can outline in the current system that does not yet exist to post here :) Just wanted to make sure this thread doesnt get buried as its intent as a suggestion is akin more blocks... These are very doable with the current setup afaik
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Sheel's Steel Inc. (News: Tachi-Class "Rocinante" Released!)
Wilponderoci replied to Blondersheel's topic in Creations
wow nice work -
[Release][Script] Wreckage Cleanup v1.1 * Updated
Wilponderoci replied to ThunderDodge's topic in Mods
Yes Pob, I am aware of this. How to I make it work. It's a triggered command. -
Fighters can't return to hangers (more details within)
Wilponderoci replied to MrVorgra's topic in Bugs
I know this makes almost no sense but when ever I have this problem I add more pilots. /crew add pil pro 3 1 the pil is short for pilot pro is the level 1-4 and the last number is quantity you must have the commands package installed. Idk why but that makes it work every time. -
Suggestion for the website
Wilponderoci replied to Camopheon's suggestion in Suggestions & Idea Voting
no... There is a discord... and shoutbox websites imho are messy. I like the austere look of the current forums its very 2002 and I really prefer that. I also come from a long and extensive background of community leadership and clans etc... The shout box is never really a step in the right direction. -
Free form wire mesh block possible for more delicate shapes
Wilponderoci replied to demonsangels69's suggestion in Suggestions & Idea Voting
I love the roci... The idea that such a simple "looking" design has so many subtle complex angles and yet such grace and functionality, is the main inspiration for most of my ship design. I have come up with some really cool looking noses in attempts to make it look like the rocinante but yeah... im starting to feel that given the current tools we have its basically impossible. I really look forward to seeing what youve cooked up!~ -
Free form wire mesh block possible for more delicate shapes
Wilponderoci replied to demonsangels69's suggestion in Suggestions & Idea Voting
We definitely need more blocks and some options for places where the shapes don't want to behave. look at those cockpit angles... I just drove myself nuts for 12 hrs straight trying to replicate the nose alone and finally gave up. Those triangles on the cockpit should be a no brainer. Easymode... right?????!!!??? -
The program will not run. It just errors... everything else I get. I understand it. All the steps. No problem. The program just throws an exception every time and generates no log. Can anyone here with more than 2 posts confirm that this tool works? Pretty much 100% confirm that this tool is bullshit but I would love it if anyone else could please check