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demonsangels69

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  1. I like that ship. All be it is very somewhat doable however the main engine... not so much with my skills the overall build would be easier with the mesh idea keep in mind that the mesh would be solid like any other sized block so you would be loosing space within. The multi angle sections on the mid an rear regions would be the tough part when matching blocks in build mode what is the standard size you work with?
  2. In theory I love it however given gens are kinda rough to maintain sorta speak within a ship and supply proportionally is rough for some designs but rather doable having an alt like ability to the integrity block sounds reasonable to override other functions in cross with increased defence but that's not what the block does hmm now I have an idea dilemma...
  3. So, in summary - Pros: - Huge durability when powered - Save money and energy on shields - You don't use shields and can brag about it Cons: - Its armor. - Draws a lot of power ( direct relationship to the volume of armor used ) - Can eat up all your power quickly if too much damage is dealt to you too quick or if you don't have much energy storage/production. so in short okay but you have to keep in mind that a block like that would also weigh more than a shield gen or even a normal block but now I do get that actually placing a block like that would allow you defence before you get to the element for building shields witch is a greater plus however the ratio they have going for each type of element would not be able to keep up without an added effect in element type iron is heavier than tin but lighter than og but this type of block would have to get heavier the more up the element type goes you see the problem?
  4. Lol okay so this form like most of them are all the same with the collision problem I see that almost every one is upset about one sole thing there ship was destroyed by an odd impact however most people are not taking in the idea or the real mechanics that the ship's are going faster than any land based earth vehicle "ie" a car... now my friend who I'm tryin convince to play this game made a valid point let's look at history as reference 1. The Titanic was a luxury ship with ice cap breaker capabilities but not for a jagged point and not for the point of impact. 2.Next is speed and this is easy even In a car 45mph is enough to damage self and other objects quite poorly and normally 55mph and above will cause death with the car ending up as a can. 3. Meters a sec is much faster than 1 mph in form it's more accurate to judge a distance and speed in meters anyways and as not accurate an example but going a simple 100m/s is like over 200mph and hitting a rock going would tin can your car if it hit a rock of equal volume with little damage to said rock 4.People over look this fact in the game alot volume don't equal mass or even cubic mass bigger don't mean solid and your ship is man made so in truth ships solid state is very weak compared to unrefined objects even like a tree compared to processed wood objects 5. And final add-on is if you want to complain about them oddities on collisions how about asking about a block that's built to be like an ice breaker haul = collision dampening haul blocks now with that said keep in mind this block would be greatly heavier than most blocks and would not actually stop all damage and would not work if at a degree angle impact on your ships haul from my understand of the game play and mechanics since playing is there going with good real feel not fantasy = shields stop attacks but great mass overrides shield mechanics = no shields work witch in truth is more realistic in some animes or sci-fi shows it takes a mass to bypass the shields to board the ship to turn off shields to finally do damage other than overwhelming ships power to shields with that in mind it overrides your feel that your op shields have a flaw with direct fire can't be damage.... ......(Don't mind what I said after this I was just day dreaming)........ (*Alarms and critical damage warnings screaming* :Captain: "This is your captain speaking with a sound mind and a peaceful heart I'm ordering a full evacuation of the ship QFA One for ALL. Engine room put all power to the main engine and evacuate quickly. I will stay here till all personnel are off the ship." *sits back down in chair and activates panel*. A young bridge recruit looks back as they run for the doors :Recruit: *yelling* "captain what are you doing" *as he turns at the door and slams to emer door button. "Lets go!" *startled the captain looks up and sees the recruit* :Captain: *reaches into his breast pocket pulls out something clenched in his hand smiles faintly as he moves outta the chair and looks towards his palm as he approaches the worried recruit reaching out towards him.* *whispers quietly enough for the recruit to hear thrusting his fist into the recruits stomach.* *The recruit grabs the fist too late as he flings backwards.* Few crewmen over see the commotion faintly rush to secure the recruit that lies on the floor as the captain demands them the grab him and leave immediately. Captain turns and slams the door panel causing it to shut then breaks it afterwards rushing back to the helm and slams into the controls looks out towards the display view of an enormous ship. *Grins* as the panel chirps all fighters transports and pods have been deployed *opening up audio channels on all comms* "We never give up we never surrender we break the unbreakable" :Recruit: * awakes abruptly surprised as the pod launches staggers to his feet as the crewmen help him to his feet still grasping his abdominal* a tweet on the incoming comms are heard as all men look towards the window peering out. "Unbreakable" :Captain: "We will beat the unbeatable no matter how small no matter how dim the hope is I will not yield!" *Slamming his fist into the ignition command as he takes his other hand reaches out face open extended all he way* "I won this round" *the recruit runs to the window and yells as he looks apon the ship's engines burst in a terrifying breath of life at 6000+m/s* *the pod flys away as it surveys the image of a monstrous ship overshadowing a lesser sized ship speeding towards the giant as the haul explodes in areas while overwhelming gunfire sprays the location of the moving ship* :recruit: *tears running down his face as he gazes a star like explosion where 2 ships stood while whispering* "the star of great hope burns as it is born" .... 10 so years later the now aged recruit peers into a mirror as he sees the Captin staring back. * Alarms sound exclaiming enemy fire is confirmed and ship taking damage* *Captain firmly and calmly enters the bridge adjusting his hat as a tear falls but faintly unseen with a raised stern voice* "All hands prepare for combat all stations battle stations engine room give me full power" A young recruit of a lightly damage ship looks out over a battle field in the space beyond the glass. One ship appears behind the front lines racing towards the enemy ships :Captain: *removes an object from his pocket and raises it gently as he gazes on it softly he smiles* "All batteries fire" he looks at his second and gives him the object the crewmen ask what he gave him the captain said laughing as he grabs his stomach the captain's star and name of his once operated ship and told them he was a recruit back then
  5. Yes the game is coming out nicely. ;D :D And also thank you for the reply. While clearing up and pitching the concept so it's easier to understand. Thank you again! Can I ask if you have any other suggestion how the mechanics would work from our perspective?
  6. Do you think there would be a way to make a free form block not really a block but it would be able to balance out the idea of a tool. I've had some troubles with trying to get finishing touch areas to come out right, and since I've bought the game in early access I expected more blocky mechanics but this is "unbelievable". The best Build your own creative game I've played to date... But I have troubles with it as well. It's a great learning tool. While I was working on an art program to outline a ship I was going try building I accidentally clicked the wrong tool and that just gave me an idea to pitch is all any feedback would be grateful. :-X ps. I suck at grammar and punctuation sorry for the inconvenience.pps it'd be kinda hard but an odd idea of actually assembling parts to make primary weapons you know big BIG guns would be kinda cool and a God like dev enemy in a game would give a more difficult game play ad tactical experience.
  7. Hello there! Ahm... New! to this all but could you be a little more detailed in this idea cuz I don't see the benefits of this so called "adaptive armor" concept I did read what everyone has said but I don't grasp the idea fully if I'm correct you want damage to be able to reduce energy before all damage is visible right?
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