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AnioNovus

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Everything posted by AnioNovus

  1. I too have been monitoring/watching/speculating about this thread for some time. I feel like Zistack has hit the nail on the head and if I were to say too much more that I would be killing the topic. However, there are reasons that I would like to explain as to why I agree with what referred to player has said. If you have never seen a lego piece in your life, you can probably ignore the rest of post. I grew up playing with legos. When you build something out of legos, you could be following a blueprint / assembly guide. When you build something out of legos, you could be just letting your imagination run wild and satisfy every whim that comes to mind. It is like being in the ultimate sandbox, only better, it is a lego box. You see, when I first built something, I would follow my assembly guide and be happy with end result. I may do a few things with it, but by the end of the day, I would have the thing torn apart and added to the conglomerate that was my lego box. Now these fancy shiny legos were nice and fun to use, especially when detailing; however, I found myself falling back to more of the basic bricks for the backbones of my creations. So with the many blueprints (of which there was only one design), I was able to build boundless creations as limited by only my imagination and amount of blocks available. If I was inspired by something, I would built it (or as close as I could get, or something better as I let my mind run unhindered). While chasing the blueprints (a weapon drop, and ignoring the possibility of making copies of turrets for unanimity) is fun for a while, at some point I will/have run out of further expansion. Now it is just a weapon, I can build my ship of choice. However, much like what was said earlier about the warthog (a-10) and the death star's weapon system, efficient and elegant weapon systems (weapon system = platform and weapon) are designed around each other. They compliment each others designs and work well with the integrated parts. You don't just take any old weapon and attach it to any old weapons platform. Nor a specific weapon to any old weapons platform or vice-versa without dire consequences! Things happen that may not normally happen. I have always been a fan of space based games and have spent many hours watching and playing various shows. From PS1's Colony Wars, to Star Trek Online, to Battlestar Galactica Online. My heart lept when I heard about this game. But without being able to forgo the blueprint, without being able to follow my imagination (as the weapon and ship are one heart and soul), and without being able to continue to let my mind go on endless possibilities, I am limited by something that is the heart and soul, the bread and butter, the core of what it is to build an effective, elegant ship. This game has so much potential, that I would hate to see it not live up to what it could be. I feel like I haven't completed my thought; however, the gist of what I am getting at is there. EDIT: nostalgic: "So Say We All" - Bill Adama
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