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Razenas

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  1. I love the idea of this mod, though frankly i haven't actually used it yet. Sounds amazing and also amazingly op, though I do have a few suggestions to make it less OP. -1 million credits is very easy to come by within 2 hours or so of trading, so 1 million credits is actually fairly cheap. I would suggest using a scaling price based on the distance covered by the warp. Maybe set the base price to be 500k and then multiply the distance covered by the gate by 100k and add that to the base price. this way if you warp roughly 5 sectors, its 1mil, if you warp 50 sectors, its 5.5mil. Makes a little more sense for it to scale than just be a flat fee. -restrict players from creating rifts into the center of the galaxy to skip the rift barrier (just check that the endpoint is greater than ~150 sectors from the core (maybe give an extra 3-5 sectors just to avoid conflicts with the barrier in all cases) -give the above restriction is implemented, allow for players to create a rift to the center if they are already within 150 distance to the center, or check to see if they have any avorion "ore" in their resource inventory, since they wouldve needed to be within the center anyway to get that. (or are just cheating and dont care) I havent done any coding in quite awhile, nor know much lua, but most of these are just easy catches for distances and shouldnt be too hard to implement.
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