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ivakam

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  1. please post the link to mod here and i`ll try do it. these two mods are totally different things trying to accomplish totally different things The custom fighter mod allows you to ACTUALLY DESIGN your fighters and then SUMMON them through a command This mod /advfighter add just summons a specific type of fighter that you can adjust the stats to in the command. so attempting to combine them would be like trying to combine a bicycle tire and an hard boiled egg. Technically this is possible. fighter plan is only cosmetic, as i see. The only problem that there is a lot of command arguments and it is quite easy to make a mistake. I am working at that problem.
  2. Okay it is possible. I will try to add that functionality into this mod on that weekend. The mod is already compatible with avorion community commands - there are no files that should be modified, there are just some files to add.
  3. please post the link to mod here and i`ll try do it.
  4. This mod actualy is upgrade to avorion community commands script /fighter, but that one allows more allows more fine tuning of the fighter, including setting the speed, durability, shields and its weapons. Technically, the fighter has exactly the same armament as your turrets, so all the possible characteristics of the weapon can be adjusted. I did not add other settings, due to the fact that the command already has a lot of arguments. Syntax is next: [pre] /advfighter add [weapontype] [rarity] <durability> <tech> <shield> <maximum velocity> <turnrate> <damage> <firerate> <numbullets> <reach> <accuracy> Notes: tech - only visual here maxvelocity - high values may cause docking issues(you sould fly fast so your fighters can dock you) maxvelocity * 10 = maximum velocity of ship measured in m/s, but also make your fighter hard to hit turnrate - high values like 10 may cause dribbling and inadequatenes of fighter numbullets - obviously, write 10 to make a shotgun. Can be handy with low accuracy and salvaging/minig lasers reach - range of gun accuracy - from 0 to 1 [/pre] example: /advfighter add bolter rare naonite 300 17 300 30 3 20 10 1 4 0.95 Next, other script clears your hangar its /clearhangar. Warning - it also remove crew assigned to the fighters. p.s. About the future my plans - i am frustrated that figters in avorion nearly useless. I am planning to make mod wich allows construction of the fighter on the station wich looks like turret factory. I am planning to make fighter of existing turret + some goods wich are responsible for non-gun stats. I am also looking for a coder(s) who can help me make this happen. Basically i need some ideas about fighter components and the GUI of that factory. Hav fun of this command. Iva Kam advfightercommands.zip
  5. I tried to make multigun fighter, so i done next: local fighter = GenerateFighterTemplate(random():createSeed(), weapontype, dps, tech, Rarity(rarity), Material(material)) local gun = fighter:getWeapons() fighter:addWeapon(gun) and server becomes inert as a stone, logs stay clear (i have to kill server process). Other options works well including modification of weapon. Please make some error message or replace existing weapon, or allow multigun. This will save a lot of modder`s legs from being shot.
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