Jump to content

sbire

Members
  • Posts

    3
  • Joined

  • Last visited

sbire's Achievements

0

Reputation

  1. i tried to run the script as admin, once. /run Sector():addScript("data/scripts/sector/resourcerespawn.lua") i doesn't see any renewed ore.
  2. hi, first thanks for that awesome game. looks good so far. here are two suggestions from me; - mineable resources like iron, titan etc should respawn over a defined time period. i'm a player who like to play calm an try to "own" a sector in a business related way. that game have the potential to have a standing mining fleet, as a pourposal, to generate a static flow of incomming credits. this will give the possibility to build a capital fleet with fighters and guards etc. and to maintain this with credits in a semi automatized way. it would be awesome to have a option in the server.ini to set "resource_respawn=false/true". so we could decide how we would handle that. if we like to have a wandering community on our servers, we choose false. if we would like to have more settlement in sectors, we choose true. - overview table with filter for targets (sorted in tabs selectable per predefined filters and custom ones) simple as is; just a optional list with signatures in reach. if i like to look for roids; i choose my "custom filter" tab for roids. have a click on it in list and it will be targeted in the same way like i clicked them directly in space. that would be awesome. thx for reading. kind regards
  3. hi, thx for that script. i added the line; Sector():addScript("data/scripts/sector/resourcerespawn.lua") below the line Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") in every file which have that last line; ~#data/scripts/sectors#grep -r -i 'pirateattack.lua' ./ ./piratestation.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./piratefight.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./lonewormhole.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./colony.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./lonetrader.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./containerfield.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./asteroidfield.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./asteroidfieldminer.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./miningfield.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./lonescrapyard.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./cultists.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./loneconsumer.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./factoryfield.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./smallasteroidfield.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./wreckageasteroidfield.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./pirateasteroidfield.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./stationwreckage.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./loneshipyard.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./gates.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./functionalwreckage.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./lonetradingpost.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./wreckagefield.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ~#data/scripts/sectors#grep -r -i 'resourcerespawn.lua' ./ ./piratestation.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./piratefight.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./lonewormhole.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./colony.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./lonetrader.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./containerfield.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./asteroidfield.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./asteroidfieldminer.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./miningfield.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./lonescrapyard.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./factoryfield.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./smallasteroidfield.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./wreckageasteroidfield.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./pirateasteroidfield.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./stationwreckage.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./loneshipyard.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./gates.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./functionalwreckage.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./lonetradingpost.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./wreckagefield.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") i lowered the respawn time on server to min 10.0 and max 20.0 to test that script. does a server restart and a start with a new galaxy. but it doesn't work. then i copied the file to my client; no result, too. i'm running a dedicated public server with ubuntu server. DISTRIB_DESCRIPTION="Ubuntu 16.04.2 LTS" NAME="Ubuntu" VERSION="16.04.2 LTS (Xenial Xerus)"
×
×
  • Create New...