sbire
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Posts posted by sbire
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hi,
first thanks for that awesome game. looks good so far.
here are two suggestions from me;
- mineable resources like iron, titan etc should respawn over a defined time period.
i'm a player who like to play calm an try to "own" a sector in a business related way. that game have the potential to have a standing mining fleet, as a pourposal, to generate a static flow of incomming credits. this will give the possibility to build a capital fleet with fighters and guards etc. and to maintain this with credits in a semi automatized way.
it would be awesome to have a option in the server.ini to set "resource_respawn=false/true". so we could decide how we would handle that. if we like to have a wandering community on our servers, we choose false. if we would like to have more settlement in sectors, we choose true.
- overview table with filter for targets (sorted in tabs selectable per predefined filters and custom ones)
simple as is; just a optional list with signatures in reach. if i like to look for roids; i choose my "custom filter" tab for roids. have a click on it in list and it will be targeted in the same way like i clicked them directly in space. that would be awesome.
thx for reading.
kind regards
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hi, thx for that script.
i added the line;
Sector():addScript("data/scripts/sector/resourcerespawn.lua")
below the line
Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
in every file which have that last line;
~#data/scripts/sectors#grep -r -i 'pirateattack.lua' ./ ./piratestation.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./piratefight.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./lonewormhole.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./colony.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./lonetrader.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./containerfield.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./asteroidfield.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./asteroidfieldminer.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./miningfield.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./lonescrapyard.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./cultists.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./loneconsumer.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./factoryfield.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./smallasteroidfield.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./wreckageasteroidfield.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./pirateasteroidfield.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./stationwreckage.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./loneshipyard.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./gates.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./functionalwreckage.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./lonetradingpost.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ./wreckagefield.lua: Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua") ~#data/scripts/sectors#grep -r -i 'resourcerespawn.lua' ./ ./piratestation.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./piratefight.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./lonewormhole.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./colony.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./lonetrader.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./containerfield.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./asteroidfield.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./asteroidfieldminer.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./miningfield.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./lonescrapyard.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./factoryfield.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./smallasteroidfield.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./wreckageasteroidfield.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./pirateasteroidfield.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./stationwreckage.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./loneshipyard.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./gates.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./functionalwreckage.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./lonetradingpost.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua") ./wreckagefield.lua: Sector():addScript("data/scripts/sector/resourcerespawn.lua")
i lowered the respawn time on server to min 10.0 and max 20.0 to test that script.
does a server restart and a start with a new galaxy.
but it doesn't work. then i copied the file to my client; no result, too.
i'm running a dedicated public server with ubuntu server.
DISTRIB_DESCRIPTION="Ubuntu 16.04.2 LTS" NAME="Ubuntu" VERSION="16.04.2 LTS (Xenial Xerus)"
REQ: Mod to respawn resources (In starting sectors)
in Mods
Posted
i tried to run the script as admin, once.
i doesn't see any renewed ore.