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sbire

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Posts posted by sbire

  1. hi,

     

    first thanks for that awesome game. looks good so far.

     

    here are two suggestions from me;

     

     

    - mineable resources like iron, titan etc should respawn over a defined time period.

     

    i'm a player who like to play calm an try to "own" a sector in a business related way. that game have the potential to have a standing mining fleet, as a pourposal, to generate a static flow of incomming credits. this will give the possibility to build a capital fleet with fighters and guards etc. and to maintain this with credits in a semi automatized way.

    it would be awesome to have a option in the server.ini to set "resource_respawn=false/true". so we could decide how we would handle that. if we like to have a wandering community on our servers, we choose false. if we would like to have more settlement in sectors, we choose true.

     

     

    - overview table with filter for targets (sorted in tabs selectable per predefined filters and custom ones)

     

    simple as is; just a optional list with signatures in reach. if i like to look for roids; i choose my "custom filter" tab for roids. have a click on it in list and it will be targeted in the same way like i clicked them directly in space. that would be awesome.

     

     

    thx for reading.

     

    kind regards

     

     

  2. hi, thx for that script.

     

    i added the line;

    Sector():addScript("data/scripts/sector/resourcerespawn.lua")

    below the line

    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")

     

    in every file which have that last line;

     

    ~#data/scripts/sectors#grep -r -i 'pirateattack.lua' ./
    ./piratestation.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./piratefight.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./lonewormhole.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./colony.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./lonetrader.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./containerfield.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./asteroidfield.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./asteroidfieldminer.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./miningfield.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./lonescrapyard.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./cultists.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./loneconsumer.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./factoryfield.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./smallasteroidfield.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./wreckageasteroidfield.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./pirateasteroidfield.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./stationwreckage.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./loneshipyard.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./gates.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./functionalwreckage.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./lonetradingpost.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    ./wreckagefield.lua:    Sector():addScript("data/scripts/sector/events.lua", "events/pirateattack.lua")
    
    ~#data/scripts/sectors#grep -r -i 'resourcerespawn.lua' ./
    ./piratestation.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./piratefight.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./lonewormhole.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./colony.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./lonetrader.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./containerfield.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./asteroidfield.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./asteroidfieldminer.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./miningfield.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./lonescrapyard.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./factoryfield.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./smallasteroidfield.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./wreckageasteroidfield.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./pirateasteroidfield.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./stationwreckage.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./loneshipyard.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./gates.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./functionalwreckage.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./lonetradingpost.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    ./wreckagefield.lua:    Sector():addScript("data/scripts/sector/resourcerespawn.lua")
    

     

    i lowered the respawn time on server to min 10.0 and max 20.0 to test that script.

    does a server restart and a start with a new galaxy.

    but it doesn't work. then i copied the file to my client; no result, too.

     

    i'm running a dedicated public server with ubuntu server.

     

    DISTRIB_DESCRIPTION="Ubuntu 16.04.2 LTS"
    NAME="Ubuntu"
    VERSION="16.04.2 LTS (Xenial Xerus)"
    

     

     

     

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