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Dirtyredz

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Everything posted by Dirtyredz

  1. http://www.avorion.net/forum/index.php/topic,3507.0.html
  2. Im looking forward to it aswell!! Only two things come to mind, The ComplexStations mod, and another mod thats suppose to transport cargo between stations (cant think of another name atm)
  3. Thanks for this, I really should have posted it myself right away but it slipped my mind.
  4. You can use the updated data/scripts/entity/merchants/scrapyard.lua Just remember to transfer the lines at the bottom if not pcall(require, "mods/ScrapyardPlus/scripts/entity/merchants/scrapyard") then print("Failed to load ScrapyardPlus") end -- DNightmare/ScrapyardPlus END if not pcall(require, 'mods.MoveUI.scripts.entity.merchants.scrapyard') then print('Mod: MoveUI, failed to extend scrapyard.lua!') end one line is for this mod, the other line is for my MoveUI mod.
  5. unfortunettly DSM doesnt support windows YET Im currently working on the next major release of DSM (2.0.0) Which will have windows support, aswell as support a wider range of linux repos.
  6. Ill start by answering your questions Im assuming you mean opening the console in the game? if so the the ' key is default. if you mean doing print that are meant only for debug purpose then i suggest looking at http://www.avorion.net/forum/index.php/topic,3799.0.html Server():broadcastChatMessage("TEST", 0, v) Is used to send chat to the entire server print(v) is used to print to the console If you want the name of a player who called the command you should do this: function execute(sender, commandName, ...) local player = Player(sender) if not player then return end print(player.name) end Here your forced to generate the players object using the "sender' variable which is the index of the player who called that command this is unlike other files in avorion each type of file is uniuq and requires furthor explanation. About your mod idea, Its been a long sought after mod, unfortunetly the best we can do is point the craft and throttle and engine. This is becuase the ShipAI() that has function built in to perform automated flights is disabled when a player is in the cockpit. I beleive their is already a mod that does its best with what restrtrictions we have http://www.avorion.net/forum/index.php/topic,3319.0.html although the mod is old, and im unsure how far the modder got with that mod or if it still works. Myself an many other modders are working on an Avorion BoilerPlate, to help new modders get started, and help explain some of avorions unique scripting methods. Until then your welcome to talk to me and other modders on my discord https://discord.gg/7AcgGf Avorion also has an official discord which you can use here https://discord.gg/rkNduU Best of luck to you
  7. DockBuilder This mod was originally developed by: Theoman02 http://www.avorion.net/forum/index.php/topic,781.0.html Dirtyredz (myself), Hammelpilaw, and Laserzwei all have worked to keep this mod alive and working. This mod will allow you to build every station available in the game when founding a station. Today I bring you the culmination of all that work in a single mod with these features and bug fixes: Installation Step 1: Copy and paste the contents of the zip file into your avorion directory There should now be a mods/ directory next to the data/ directory Step 2: Navigate to folder Open the file and place this line at the very bottom of the file if not pcall(require, 'mods.DockBuilder.scripts.entity.stationfounder') then print('Mod: DockBuilder, failed to extend stationfounder.lua!') end Thats it your done. start up your game or server and enjoy being able to build your own empire with every station available to you. Download DockBuilder v1.0.0 Github This project is on a public repo here: https://github.com/dirtyredz/DockBuilder I encourage anyone wanting to further advance thise project to please submit a pull request. Thxs. Notes Again I want to make it explicitly clear that this is not my own work, but a culmination of work from many modders. DockBuilder_v1.0.0.zip
  8. It does proper Collison checks. The Collison detection is built into three ai commands. We've been using it on the rusty servers for done time now, it runes great.
  9. Version 1.4.3 --Updated sectorspecifics.lua Version 1.4.2 will produce an error on version 0.14 of avorion please use this version to fix it Thxs to Halja45 for having me take a second look, I forgot to update the sectorspecifics file in the main installation.(this is not for the uninstall) If you have questions or concerns message me on my discord here: https://discord.gg/jweSd9
  10. First you can always get a hold of me on my discord https://discord.gg/jweSd9 Second the sectorspecifics.lua file in that .rar is out of date. I dont understand why your so preoccupied with removing the mode before you even tried it? Contact me via my discord if you have any issue.
  11. Im affraid the Uninstall is a. no longer hosted, and b. doesnt work anymore. I found it cumbersome to keep up to date, expecially when thier has been no demand for it. Really the uninstall is just the file with terminating itself to remove the script from sectors. I can walk you though a detailed uninstall if you need assistance. (I dont see why this mod is awesome ;))
  12. This mod has just been updated, and works on any version of avorion. In fact this mod has never stopped working. im confused at you asking this as i just litterally updated the mod the day prior. are you having issue?
  13. Version 1.4.2 --Added missing loglevel commands --Redid entire config file. --Updated all files to match new config file settup --Removed NeutralZone option, and neutralzone file.
  14. 1.3.0 --Every UI now utilizes delayed server/client communication Will help tremendously with any high ping issues. This will also cause a 1-5 sec delay when activating Movement of the UI's --Added PVPSector, will show if a sector has pvp damaged Enabled/Disabled. --ScrapyardLicenses now has the option to Allow for Clicking to show the sector on the map. --ScrapyardLicenses now has the option to show both alliance/player licenses at the same time. --CargoNotifier now has the option to have the UI Flash --ObjectDetector now has the option to have the UI Flash MoveUI v1.3.0
  15. When working with a linux machine you have to be carefull about using saved files from windows. As windows and linux use diffrent line endings. This gives me the idea, to run some additional checks on these files however.
  16. This is an awesome mod the Rusty Servers have been using it for a while now and we really enjoy our ships not ramming into stations. Ive often looked at fixing this myself but always seem to get a headache when dealing with these kinds of mods, Many thanks to WASP103 for taking charge on such an annoying part of avorion. This mod really should be in the Vanilla game.
  17. Another great update, thankls for all your work.
  18. This bug is actually a MoveUI bug, of which ive just fixed: http://www.avorion.net/forum/index.php/topic,3834.0.html
  19. 1.2.1 -Fixed Entity Creation bug error.
  20. 1.1.0 -Inserting Level type infront of message instead on concatenate, fixs erros when printing nil variables. -introduced new command /consolelevel, now when wanting to adjust whats shown on the console, use /consolelevel /loglevel will now restrict whats printed to the log in the case the console message is not printed ie: /consolelevel warning /loglevel debug the console will only show console messages warning,error,fatel and the serverLog will show debug,info,warning,error,fatel note: setting the /loglvel lower then /consolelevel, will have no effect since all console messages are automatically sent to the server log (this cannot be changed)
  21. join us on Rusty were always using the latest patch. Server US1 (Modded CorePvP): 69.30.246.170 Server EU1 (Modded CorePvP): 213.202.230.45 Server EU2 (Modded PvE): 89.163.150.103 Join the Discord by visiting https://discord.gg/AkGe7ke
  22. 1.2.0 -Added ObjectDetector Special Thxs to dnightmare, we were apprently working on this at the same time. -Cleaned up the files, and added ExampleUI.lua to easily show others how its done. -Added tab support to the main MoveUI interface. -Each UI can now build its own tab inside the main MoveUI interface, allowing for more options and descriptions
  23. the script doesnt check for the right file location hers a fix: https://www.diffchecker.com/QXJbZ3qa
  24. Thxs for this, will be very helpful And ofcourse everything else nice job, much appreciated.
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