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Ravien

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Everything posted by Ravien

  1. Such great points and I agree with much of it. Fix the system, no need to scrap it completely. RNG is an important part of the game.
  2. I think a level of randomness is good, especially for this game which literally started as a random ship generator. However, I think the RNG aspects should be toned down a little so you get more consistency. There's a few problems that plague the RNG aspect of the game. Right now it's a total gamble whether that new legendary turret you found will actually be better than your uncommon one. Factory built turrets are far better than looted or bought ones (especially since you can make a set of them all the same). It should feel exciting to find a rarer turret and players should have the ability to somehow duplicate turrets they do find so they can have a matching set of turrets. You can research all your junk loot at a research station close to the core but it's a bit too random, especially with turrets.
  3. Been playing on this server (US) for a few days now and although I'm not too far along yet I can say it seems to be a really well run server with a well designed mod pack.
  4. Yeah it just remembers the sector so it shows up on your map. I use it when I ask NPC haulers where their capital sector is at.
  5. I don't normally play on online servers but reading through the information here I think I'll be checking out this server. :D
  6. This looks like it could be really useful!
  7. 3 million? :O Is that modded? That's when you leave a tiny AI controlled ship to mine it for the next 2 weeks. :D
  8. You're in for a treat when the beta build goes live... Do you want a spinal railgun? Cause you can have a spinal railgun. Or a gigantic laser of doooooooom. :D
  9. Keep in mind Rusty's servers are heavily modded and offer a very different play experience compared to the default game.
  10. You won't find torpedoes for sale near the edges of the galaxy.
  11. You need to configure your mines and other stations to buy and/or sell to NPC traders.
  12. AI Carriers usually have point defense to help them mop up enemy fighters.
  13. Oh no, sorry to hear about your hard drive. :( The galaxy save isn't a single file, it's a folder with a bunch of different files inside it. The default location for it is in Users/YourUserName/AppData/Roaming/Avorion/galaxies Unfortunately I do not know which files contain which things. If you're looking for your ship blueprints, those will be saved in the ships folder in the same directory path as above and end in .xml If you can recover those then at least you won't lose your ship designs.
  14. Sadly that does not let you rename saved ships (yet).
  15. Order each ship to escort you and they will follow you when you jump. Keep in mind their jump ranges and hyperspace cool down though and sometimes they can bug and not follow you.
  16. Would work great with torpedo launchers and guided rocket turrets to fit the theme of the ship!
  17. I think it's on the road map!
  18. You've made me so confused now! :o
  19. Oh and I don't think "double" or "triple" barreled things actually shoot 2 or 3 projectiles per volley. It just means the turret has more barrels. What you're talking about are turrets that actually show up as dealing "2x40" or "3x60" damage per shot.
  20. Damage is listed as 4x20, for example. Damage per second calculates in all of the relevant damage stats, including multiple barrels. So a quad barreled gun that does 4x20 damage, and 200 damage/s, will deal 80 total damage each volley, while doing a total of 200 damage a second. You don't need to adjust the damage/s tooltip unless you're factoring in overheating or energy usage, but then it gets complicated.
  21. Looks like it only has 4 turret slots in EVE.
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