Weird. I just restarted Steam and now I'm getting a slightly longer error log. I thought my GPU was sufficient, is it not?
Fri Sep 30 23:50:52 2016| Client started: "/home/gentryx/.local/share/Steam/SteamApps/common/Avorion/bin/Avorion" "--serverpath=bin/AvorionServer"
Fri Sep 30 23:50:52 2016| Init Steamworks... ok
Fri Sep 30 23:50:53 2016| Client Beta 0.9 r6039, running on Gentoo/Linux.
Fri Sep 30 23:50:53 2016| CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 8 Cores
Fri Sep 30 23:50:53 2016| Getting display mode... ok
Fri Sep 30 23:50:53 2016| Current display mode: 3840 x 2160
Fri Sep 30 23:50:53 2016| Creating settings... loading... ok
Fri Sep 30 23:50:53 2016| Creating client window...Detected 1 displays
Fri Sep 30 23:50:53 2016| Display 0: x: 0, y: 0, w: 3840, h: 2160
Fri Sep 30 23:50:53 2016| Using display 0
Fri Sep 30 23:50:53 2016| Creating window, x: 0, y: 0, w: 3840, h: 2160... ok
Fri Sep 30 23:50:53 2016| Creating GL context... ok
Fri Sep 30 23:50:53 2016| Setting window mode WindowedSeamless... ok
Fri Sep 30 23:50:53 2016| Creating client window ok
Fri Sep 30 23:50:53 2016| Init shader level... ok
Fri Sep 30 23:50:53 2016| Init rendering... starting rendering... initialize...OpenGL Context Information:
Fri Sep 30 23:50:53 2016| Version: 4.5
Fri Sep 30 23:50:53 2016| VersionString: 4.5.0 NVIDIA 370.28
Fri Sep 30 23:50:53 2016| Vendor: NVIDIA Corporation
Fri Sep 30 23:50:53 2016| Renderer: Quadro M1000M/PCIe/SSE2
Fri Sep 30 23:50:53 2016| GLSL Version: 4.50 NVIDIA
Fri Sep 30 23:50:53 2016| Init GLEW... ok
Fri Sep 30 23:50:53 2016| Init Debug Message Callback... ok
Fri Sep 30 23:50:53 2016| Set VSync... ok
Fri Sep 30 23:50:53 2016| Secure BackBuffer... ok
Fri Sep 30 23:50:53 2016| Init Canvas...Create canvas of size 3840 x 2160... ok
Fri Sep 30 23:50:53 2016| Init Canvas ok
Fri Sep 30 23:50:53 2016| Init Refraction Texture... ok
Fri Sep 30 23:50:53 2016| Init Post Processing... ok
Fri Sep 30 23:50:53 2016| Init Debug Renderers... ok
Fri Sep 30 23:50:53 2016| Rendering initialized
Fri Sep 30 23:50:53 2016| Init rendering ok
Fri Sep 30 23:50:53 2016| Check problematic drivers... ok
Fri Sep 30 23:50:53 2016| Init loading screen... ok
Fri Sep 30 23:50:53 2016| Draw first loading screen..."data/shaders/PostProcessing/blur.vert" + "data/shaders/PostProcessing/blur.frag":
Fri Sep 30 23:50:53 2016| Vertex info
Fri Sep 30 23:50:53 2016| -----------
Fri Sep 30 23:50:53 2016| 0(72) : error C5041: cannot locate suitable resource to bind variable "coords". Possibly large array.
Fri Sep 30 23:50:53 2016| 0(73) : error C5041: cannot locate suitable resource to bind variable "factors". Possibly large array.
Fri Sep 30 23:50:53 2016|
Fri Sep 30 23:50:53 2016| Fragment info
Fri Sep 30 23:50:53 2016| -------------
Fri Sep 30 23:50:53 2016| 0(71) : error C5041: cannot locate suitable resource to bind variable "coords". Possibly large array.
Fri Sep 30 23:50:53 2016| 0(72) : error C5041: cannot locate suitable resource to bind variable "factors". Possibly large array.
Fri Sep 30 23:50:53 2016| Error creating shader: data/shaders/PostProcessing/blur.vert + data/shaders/PostProcessing/blur.frag: Vertex info
Fri Sep 30 23:50:53 2016| -----------
Fri Sep 30 23:50:53 2016| 0(72) : error C5041: cannot locate suitable resource to bind variable "coords". Possibly large array.
Fri Sep 30 23:50:53 2016| 0(73) : error C5041: cannot locate suitable resource to bind variable "factors". Possibly large array.
Fri Sep 30 23:50:53 2016|
Fri Sep 30 23:50:53 2016| Fragment info
Fri Sep 30 23:50:53 2016| -------------
Fri Sep 30 23:50:53 2016| 0(71) : error C5041: cannot locate suitable resource to bind variable "coords". Possibly large array.
Fri Sep 30 23:50:53 2016| 0(72) : error C5041: cannot locate suitable resource to bind variable "factors". Possibly large array.
Fri Sep 30 23:50:53 2016| Your hardware might not meet the minimum requirements for the game.
Fri Sep 30 23:50:53 2016| You need a graphics device that supports OpenGL 3.0.
Fri Sep 30 23:50:53 2016| If you have such a device, try updating your graphics drivers.