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suldrak

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  • Birthday 12/02/1986

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  1. Miscellaneous Mods and External Tools [spoiler= "Miscellaneous Mods"] Mod: Overpowered Weaponry Desc: This mod add commands to create overpowered weapons Author: Laserzwei Link - FORUM POST Mod: [Tweak] Unique Xsotan Keys Desc: Changeing the properties of the Xsotan Key systems, make them more unique. Author: DarkPaapi Link - FORUM POST Mod: Universal System Desc: The mod is adding 1 extra system module: Universal System Author: Sether0 Link - FORUM POST Mod: [WIP] Extra Crew Workforce System Modules Desc: The mod is adding 3 extra system modules which is: Robotic Crew - Adding extra workforce for Mechanics and Engineers Automated Turret System - Adding extra workforce for Gunners Advanced Mining Tools - Adding extra workforce for Miners Author: DarkPaapi Link - FORUM POST Mod: Reign of the Core Desc: I was petty much get disapointed about the difficult what the game can provide. So start to work on a way to change it. "The Core need to be like a Dungeon!" As they said. Author: DarkPaapi Link - FORUM POST Mod: CaptainMyShip Desc: This mod INTENDS to put in features and functionalities which let you captain your ship. Author: tangowrangler Link - FORUM POST Mod: MineCorp Desc: So what does this mod do? Well, it adds an abandoned station into the game, which when you refurbish it gives you free resources for life. Author: NexusNull Link - FORUM POST Mod: Casino "Gambling" Desc: This mod makes you able to "gamble" at casinos, which is basicly generating a random turret or system each time you press the button, at the cost of sector tech level * 8k. The odds are the same as a mob dropping items, but the benefit here is being able to do quickly (provided you got the cash). Comes with a very basic GUI, too! Author: Theoman02 Link - FORUM POST Mod: New faction the Federation of Engineers and new station the Clone Bank Desc: This release includes a new faction and station. Author: TheSilentOracle Link - FORUM POST Mod: Better Shipyard! Desc: This Mod removes the glitchy 160 Credits Captain from the Shipyard and addet a new checkbox for it. Author: Tarantel Link - FORUM POST Mod: Pirate warlord Desc: This one adds a new mission to military outposts, "Eliminate pirate warlord", which tells you to kill a pirate miniboss/warlord in a pirate asteroid field. He drops a guaranteed exceptional item (there's a chance it could be exotic!) on top of what a standard pirate would drop. Author: Theoman02 Link - FORUM POST [spoiler= "External Tools"] Mod: Ship Converter Desc: Allows you to convert 3D objects to .xml files that work with Avorion Author: Korenos Link - FORUM POST Mod: Sector Cleaner Desc: A small utility that allows you to remove an attached scripts from all sectors and entities. Author: rinart73 Link - FORUM POST
  2. Quality of Life Mods - Part Two [spoiler=Quality of Life Mods - Part Two] Mod: Shieldly (Clear Shields) Desc: * gets rid of the blue tint * gets rid of the reflection which made shields look like rigid poly gons * gets rid of the omg all light gets multiplied x1000 by shield * leaves the shimmer * leaves the chromatic abbarigarigation Author: darkconsole Link - FORUM POST Mod: Hiring Pool Scaling Desc: Mod makes a change to the way the hiring pool is generated at stations to [nonlinearly] scale for the distance from the center. Author: bit Link - FORUM POST Mod: Mothballing Desc: This mod will allow you to mothball a ship, or, keep it from blowing up without having to maintain a full mechanic workforce on it. Author: darkconsole Link - FORUM POST Mod: Ohm/DPS calculation display Desc: I couldn't find a way to display DPS/Ohms at a glance so I made this. Author: kuro11 Link - FORUM POST Incompatible with: Detailed Turret Tooltips Mod: Sector Overview and Players on Galaxy map Desc: This mod will give you a menu with the list of station around you. It is showing the type of the station and the name next to it. When you click on one of the entry it will target it. I mainly created this mod because I needed a way to quickly find entities around me. (Like in X3) New : You can also have a list of players and pin point them on the galaxy map. (the list is not persistent for the moment) For now you can add any player (not good for PvP servers). I will add some kind of grouping soon. Author: shulrak Link - FORUM POST Mod: AutoResearch Desc: As the name suggests this mod adds the option to do automated research for both System Upgrades & Turrets. This is easily done by selecting the rarities in the Research Station window and selecting Automatic Author: Cypher Link - FORUM POST Mod: Compass-like Gate Pixel Icons Desc: Compass-like gate icons. Aimed to help you by saving time - instead of targeting gates one by one, you can just check their icons to see the direction they are going. Author: lyravega Link - FORUM POST Mod: Convenient Cargo and Personel transfer Desc: This mod is based on HellkerN's coding snippets: http://www.avorion.net/forum/index.php/topic,1846.0.html But it goes further, as it modifies the UI to just feel right Author: Laserzwei Link - FORUM POST Mod: "Mining System/Module" Balance Changes. - Increases The Distance Desc: (Mod name has all Infos) Author: Kane Hart Link - FORUM POST Server Mod: Wreckage Cleanup Desc: When a player leaves a sector, which is empty then, he will automatic trigger the cleanup. You can set a cooldown time, until the sector gets cleared, from that, what you defined. ( default: loot & wreckages ) The cleanup is getting corrupted, when another player HP-J in the sector and the cooldown isnt finished. Author: ThunderDodge Link - FORUM POST Mod: Captained Ship Salvage Command Desc: This is a small mod I made that adds a salvage mode for ships with captains in them. Author: Nexus Link - FORUM POST Mod: Allow Multi Delivery in Organize Goods missions Desc: So I made this little mod. And for you guys that have started such a mission and went back with half the cargo expecting to do it it 2 trips and the station just said to you "There must have been a misunderstanding, you don't have the cargo". Well,you can install this mod right now and interact again with the station.It won't do any bad stuff if installed in the middle of a mission. It won't change the time left. It will just allow you to go back and forth and deliver the goods little by little. You'll only get the reward at the end of course. Author: guiohm Link - FORUM POST Mod: Spawn changer Desc: To do so, you need to go to a sector with a shipyard, where you need to have 60k+ reputation, interact with it and choose the "Set Homeworld" option. Author: Theoman02 Link - FORUM POST Mod: Turret Factory Seed Entry Desc: With this mod, you can manually set the seed used to generate turret schematics at turret factories the same way you can when building a ship at a shipyard. Author: Alopix (No Link) Link - FORUM POST Mod: Permissions Extender Desc: This mod adds 4 permissions: "Give Crew", "Take Crew", "Give Cargo", "Take Cargo", which can be managed through the original Collaboration/Permissions window. It works for ships and stations that are controlled by players. Author: rinart73 Link - FORUM POST Mod: AI-Ship Salvages Now All Wreckages Desc: I've modified the ai-script-file "salvage.lua". Now your captained salvage ship should break down all wreckages. Author: JohnnySinclair Link - FORUM POST
  3. Quality of Life Mods - Part One [spoiler= "Quality of Life Mods - Part One"] Server/Client Mod: Find Station Desc: This mod provides a UI and command to search for specific stations in all known/created sectors in the galaxy. Author: w00zla Link - FORUM POST Server/Client Mod: Regenerative Asteroid Fields Desc: Allows for random sector and selective sector dynamic asteroid regeneration. Does not require any asteroid to already be present, the mod is also highly configurable. Plenty of stuff planned and mod is Up to date. Author: Dirtyredz Link - FORUM POST Mod: Out of Sector Production (In testingphase!) Desc: This mod emulates the production cycles of Factories while you are not in the same sector. It does so by catching-up the production process as soon as you re-enter a sector. Author: Laserzwei Link - FORUM POST Mod: Move Asteroids Desc: This mod allows you to move asteroids between Sectors. Author: Laserzwei Link - FORUM POST Mod: All Production Chains Desc: This small addon adds 1) Coal Mine 2) Raw Oil Mine A different way of getting Biogas: 3) Bio Gas Fermenter Author: Laserzwei Link - FORUM POST Mod: CompleX3s Desc: This mod will allow you to connect Factories into a single "Complex", where their production power is focused. Author: Laserzwei Link - FORUM POST Mod: Carrier Commands Desc: This mod adds a new UI to ships with hangars that will allow you to issue commands to launched fighters. While not perfect, it does aim to solve some of the issues with fighters and their limitations the best that it can. Author: Nexus Link - FORUM POST Mod: BetterTransfer : UI Upgrade & Transfer Cargo/Crew/Fighters Desc: This mod aims at improving the UI for transfers of crew, goods, and fighters in ship to ship and ship to station configuration. Also adds another button to every line, allowing to transfer of each item by 1 or by 10. It also display more different cargo so you will be more likely to have less invisible cargo while transferring things. Author: Salminar Link - FORUM POST Mod: Detailed Turret Tooltips Desc: Alters the turret tooltips to give much more information to the player, aiming to make weapon comparisons easy. No German translation available. Author: lyravega Link - FORUM POST Incompatible with: Ohm/DPS calculation display Mod: [Mod/Fix] Turret Factory Fix(es) Desc: Turret Factories have several problems related to crafting, this mod/fix only fixes three of those: -Range stat of the weapon to be crafted is incorrect (the real range of the weapon doesn't get changed) -Tesla Gun is not on the list (even though its variables are there) -Changing the amount of materials has an opposite effect on the stats (the statDelta was getting multiplied by -1 unnecessarily) Author: lyravega Link - FORUM POST Mod: Dock Building Desc: Makes station founders able to construct equipment docks, repair docks, research stations and turret factories. Author: Theoman02 Link - FORUM POST Mod: Goods Hauler Desc: Let's ships automatically do all the trading within a sector. Author: Splutty Link - FORUM POST Mod: CivilShipCapture Desc: Take over ships such as freighters or miners Author: Albert_Eichel Link - FORUM POST Server Mod: Extended trading reach Desc: This mod changes it so that you can interact with a station when you are 0.3 km away, even if not docked. Author: NexusNull Link - FORUM POST Mod: Highlight other players in sector Desc: This mod adds indicator arrows around your ship to show you when other players are in the same sector. Author: TheSilentOracle Link - FORUM POST Mod: All Turret Auto-Targeting Desc: So! After fiddling about in the files, I have something that, while not the most elegant of solutions, works. This mod modifies the factions.lua file under ..scripts/server, and the turretgenerator.lua file under ..scripts/lib - So the mod will probably conflict with anything that modifies those files. Author: RebCom1807[/url Link - FORUM POST
  4. Collections [spoiler= "Collections"] Collection: Laserzwei's Mod Collection Desc: Main overview of Laserzwei's mods. Author: Laserzwei Link - FORUM POST Command Mods [spoiler= "Command Mods"] Server Mod: Avorion Commands Package Desc: Provides set of server-side commands for use of administrators and players. Contains inter alia: /sethome, /price, /inventory and /crew. Author: Collective Link - FORUM POST Server Mod: Show Distance Command Desc: This mod delivers you two commands which can be used to display the distance of the player to certain locations, measured in sectors. Those locations can either be the center/core of the galaxy, the home sector of the player or a user-defined sector. This may be usefull for different things like finding Boss Swoks ;) or planning some trading- and jump-routes... Author: w00zla Link - FORUM POST Server/Client Mod: Subspace Corridor Desc: A modders recourse not meant for general consumption but with the right creativity can be used my server admin aswell. Mod allows access to the /teleport command not available through the API. (Is not the same as /teleport uses a unique method for teleportation) Author: Dirtyredz Link - FORUM POST Server Mod: Wormhole Command Desc: This mod adds a /wormhole command to your game. Author: Cypher Link - FORUM POST Server Mod: Pirate Attack wave spawer Desc: This mod gives you a command to spawn waves of enemies to attack the sector you are currently in. As of now there are 10 waves of pirate difficulties, ranging from the equivalent of fighting an asteroid to fighting a solo faction battle. There is a bonus difficulty of 11 that should be equivalent to fighting multiple bosses at once, depending on the RNG. Author: douglasg14b Link - FORUM POST
  5. That makes sense w00zla I'll remove the category. I'm just concerned about mods that do not work and haven't had any activity and the original author hasn't been online for a while. So basically I'm not sure what to do with them. I think I will just add them to their respective categories. Splutty, I will definitely add it when I get home. I haven't had much time to add new mods to the list as I'm still trying to test all the mods that were already on the list. Edit: All mods have been added to their respective lists. If you feel like any of them were added to a list they don't belong in please let me know. Over the next few days I will be adding new mods to the list. Also, apparently we have been stickied, woot woot, lol.
  6. Update: Tested some more mods. Moved some more mods around. What do you think of the doesn't work catagory? Should I keep it or just not include mods that don't work?
  7. Yeah I'm definitely busy, but it's worth updating this list. Especially for a game that is as amazing as this one. Thanks for the heads up on your mods. I've been using the regenerative asteroid field one, it's pretty amazing. I will update the list with your mods when I return home this morning after work.
  8. Welcome to the New List of Mods Your One Stop Shop to all your Mod Needs In Tarantel's absence on the original list I decided to start it up again. Original Author: Tarantel Original List: Link I currently work 7 days a week and am going to school, so the list will most likely be updated every few days. :P Edit: Added Mothballing Mod to the List (Not sure why it wasn't there before :P). April 21. Discussion thread
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