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Pyrax

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Everything posted by Pyrax

  1. Edit 2: Per koonschi's reply below, hitting "T" will allow you to exit the fighter. Not sure how the drone is stored in the smaller fighter, but functionally you can escape. Original post is provided below for historical purposes: -------------- Warning: When piloting your ship with fighters deployed you may become permanently stuck in a fighter if your ship is destroyed! Edit: This happened on the beta branch prior to the Update Patch 1. Probably still an issue though. This renders the game unplayable as you cannot build a new ship or destroy your fighter to attempt to get back into your "drone". You will need to delete the player file to resolve the issue: \AppData\Roaming\Avorion\galaxies\*Your Galaxy Name*\*all associated player files* You will be sent back to the home sector in your drone when the new player is created. ---------- Please note: Additional Testing is Necessary *Disclaimer:* Make sure you are on an expendable test galaxy before attempting to reproduce this bug as you WILL render your player file unplayable! ---------- My Specific Experience: - Creative Mode Singleplayer Galaxy - Only built one large warship - Made a custom fighter at a fighter factory - Used new production block to create 2 Squadrons worth of fighters When I entered a battle with some Xotan I deployed my two squadrons of fighters against them. I proceeded to "help" by using my ship to ram the Xotan. On one of the enemies I blew up my own ship. Instead of being sent to the "drone" I was sent into one of my custom fighters. When you are in a fighter you: - Cannot found a new ship - Cannot warp out of the sector - Cannot blow yourself up on debris, enemy ships, or asteroids You are effectively stuck in your fighter permanently. I don't know if I'd had another ship built in the galaxy, or in the sector what would have happened. There were no gates in my current sector. Only resolution was to delete player files.
  2. The "Production Capability" and number of "Productions" are not shown in the Ship Menu (P). They are shown in Build Mode (B). Please have these added to the Ship Menu UI so we don't have to enter Build Mode to check on these values for our ships. Thanks!
  3. Edit: This has been fixed with the latest Beta Fighter patch ------------ When in a sector with a Fighter Factory, there is no icon inside the [ ] This made it difficult to find said factory. Please update it atleast with the generic "Gear" icon like all of the other factories. Preferably update it with the "Fighter" icon as that would be best! Thanks!
  4. Looking forward to improved performance all around. Especially stoked about: - Disabled player events while in sector (0:0) I still don't have the solo achievement on Steam because some other ship always randomly pops in during combat with the AI :P
  5. I wouldn't waste your time in scrapyards. Get yourself a decent weapons turret and start killing Pirates and xotan to get lots of upgrades. Once you're in the region of space with the AI that's the best way to get lots of upgrades into you reach the Center (them to back to killing Pirates /xotan).
  6. My issue was fixed per the recommendation of re-replacing the appropriate tooltip.lua after the update. The update obviously reverted that file to the vanilla so dropping in the modded one again got it working.
  7. I would consider building this. Are you looking for a 1:1 scale model? I only build sci-fi ships to scale but it's only about 130 blocks long (1 block unit = 10m) so let me know if you're ok with that. I don't take payment/donations but also might take a couple of weeks to get it made depending on how often I play/other builds I'm working on...
  8. Has anyone used this mod since the Alliance Update? Mine hasn't worked since the game update pushed last week...
  9. We are using Windows on our server - sorry for the delay
  10. These types of issues are fairly common with pre-Alliance save files if you're logging on for the first time after the update. On our server my ship actually was no longer associated with my character and I couldn't enter the ship from my drone. The main Avorion menu says to back-up your old saves before launching your galaxy with the latest update. Have you experienced these issues multiple times, or just the first time logging on (per person) after updating your server?
  11. With your methodology, what is the brake thrust/ship mass values for inertial dampeners (both iron & avorion)?
  12. Dedicated server, hosted by OVH: Intel i7-6700K 4c/8t - 4GHz /4.2GHz 32GB DDR4 2133 MHz SoftRaid 2x480GB SSD 250 Mbps bandwidth
  13. Three players seemed to be the magic number for us as well on our server. One player = 100% fine Two players = 90% ok Three players = 5% working... We even tried starting a new galaxy but had the same issues. Our server owner is going to attempt uninstalling/reinstalling Avorion on the server to see if this resolves the issue.
  14. I received this achievement by going normal top speed (no boost) and then did a roll for about 4-6 full rotations before the notification popped up. Make sure you have enough weapons/volume for the game to count it as a battleship. I don't know if there are speed requirements.
  15. Using your 3:1 scale makes the red lines in your photo = 1 avorion unit, and grey lines = 0.1 You should be able to get the majority of the detail you require at this scale. Set your "Grid Size" = 0.05 and "Scale Step" to "0.1" in the building editor. Also open up the "Block Stats" box so you can manually enter X, Y, Z for size if required. I would recommend building your ship in layers going up/down from the center block to help make your first build easier.
  16. Are you subscribed to the beta branch patches? Is your server set to take them too? http://www.avorion.net/forum/index.php/topic,1757.0.html If you've already done that make sure you're running patch Version 0.12 not Version 0.11 which is for the current stable release
  17. Two questions: - What is length/width of this ship in meters? - Are you trying to make the ship 1:1 scale, or can it be larger/smaller (like 10:1 or 1:2)? If you are trying to model 1:1 scale ships in Avorion remember these things: - 1 block unit in Avorion is 10m, so 20x10x5 is actually 200m x 100m x 50m (a 1x1x1 block = 1km^3; so 1=10m) - any ship model smaller than 50m long is going to be very difficult to make - any ship model smaller than 100m long is going to be useless in Avorion even in the outer sectors I've made the Tie Fighter and X-Wing fighters (Star Wars) in Avorion but made them 10:1 scale and they are still too tiny to be useable past the Titanium sectors. X-Wing Fighter is originally 25m long = 2.5 Avorion blocks at 1:1 scale. For reference, my main ship currently is a Romulan Warbird from Star Trek, and at ~1300m it is 130 Avorion blocks long. Here are some ship ideas/lengths: https://visual.ly/community/infographic/technology/all-sci-fi-spaceships-known-man https://thumbnails-visually.netdna-ssl.com/all-scifi-spaceships-known-to-man_52448ad9767ff_w1500.jpg TLDR: - Consider scaling the ship up 5x or 10x for easier construction or choose a different ship
  18. The .xml blueprints are "safe" from the standpoint they are stored on your local machine (as long as your HD doesn't die). If block functions change the ships will be updated accordingly by the game engine when you log in (unless the devs decide to be mean to us - unlikely). It is doubtful that we'll experience another "anti-pancake-thruster" update where we will be forced to completely reconstruct our ships so they'll fly properly. That update addressed a major immersion-breaking flaw/exploit for ship maneuvering. The thrusters were modified and gyros/dampeners added to remove the need to stack thrusters (which was silly in the first place). As these blocks basically defined the ship's maneuverability everyone had to rework all ships. Since that issue's been addressed, blocks may be minorly tweaked for game balance in the future but shouldn't be too drastic. However, based on the patch notes it is likely we'll be seeing modifications/additions to the turret system so you may WANT to rebuild your ship/swap blocks to better counter these new weapons depending on your ship's intended role. And of course any turrets you currently are likely to get massively revamped. TLDR: If we ever end up seeing new blocks, like ones that can cloak ships, you may want to modify your existing ships to take advantage of new options/abilities, but again it's unlikely we'll see a block update that requires you to modify existing ships just to get them to fly properly again :P
  19. Any chance you'd be willing to post a link for the .xml and/or a spoiler of the stats?
  20. Sectors you have visited will have any objects listed on map if there were any. The map view lists ships, players, stations and asteroids based on your last visit for a given sector. If you only see coordinates in the map view for a sector you're in/visited then there is nothing of interest except maybe shipwrecks, although these usually spawn with something else in the sector. Get yourself a mass scanner to show yellow blips. I only ever go to empty sectors on purpose if I'm logging out on multi-player. With almost 1 million sectors you should try not to waste your time in empty ones...
  21. Honestly this should be reported as an "unexpected result" bug. While an awesome exploit (great find Nuetron), this is potentially game-breaking. The builder should do a check when applying a plan to look for asteroid-specific object IDs and set velocity to zero if TRUE. The builder SHOULD maintain inertia in all other cases - otherwise you would introduce another exploit to quickly stop colossal ships by simply re-applying the current plan.
  22. Unfortunately I'm not aware of a console command to deal damage/destroy ships. I'd speculate since asteroids cause "environment damage" you could use some force turrets to throw asteroids at those ships without ruining your faction relations since you aren't technically shooting them. I will test this out myself once I get another force turret (I sold all of mine). ^If that works you can get some free stuff from those ships, clear up your lag, and finally have an actual use for force turrets.... That being said, you may want to post in "Suggestions" that pirate ships have a timer and leave (despawn) from the sector if they haven't been engaged in conflict for a certain amount of time. This would actually resolve the issue and also make sense since pirates wouldn't hang out indefinitely for no reason...
  23. Your ship requires a captain before it can follow orders. Also, make sure your new minion can jump as far as you're trying to go, a.k.a. if you jump 20 sectors but the following/escort ship can only jump 6 it will get left behind. If you've already checked both of these things it may be a bug.
  24. For making the same block type of the same color (blue wedge -> blue wedge for example): 1) Select an existing block of the desired color by clicking the middle mouse button so that only one block is selected. 2) Use the copy command, CTRL+C for Windows, CMD+C for Mac, to copy the select block. 3) Use the paste command, CTRL+V or CMD+V, to create the placement object/shadow. 4) *Optional*: resize block, rotate, mirror, etc. 5) Click to place the block in the desired location. For making a different block type of the same color (blue wedge -> blue thruster for example): 1) Select an existing block of the desired color by clicking the middle mouse button so that only one block is selected. 2) Use the copy command, CTRL+C for Windows, CMD+C for Mac, to copy the select block. 3) Use the paste command, CTRL+V or CMD+V, to create the placement object/shadow. 4) Click to place the block anywhere temporarily (will be removed later). 5) Use the "Replace Block" tool to change this block to the desired block type. 6) Select this block (should be the correct color and type now) using the middle mouse button. 7) Use the copy command, CTRL+C for Windows, CMD+C for Mac, to copy the select block. 8) Use the paste command, CTRL+V or CMD+V, to create the placement object/shadow. 9) *Optional*: resize block, rotate, mirror, etc. 10) Click to place the block in the desired location. 11) Delete temporary block from Step 4. The new block will be in the same color as the original, even if you haven't unlocked the color in that galaxy. I always build using these methods so I don't have to color the ship afterwards. Every block I add is a copy-paste-resize-place of a previously existing colored block. Rarely do I actually pull up the block menu first and place a non-colored block. I've unlocked so many colors it's difficult to remember which color I've used (and I don't know of a way in-game to view the name of the color for an existing colored block) so this method works best.
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