@Pyrax:
It is 58 meters long, but i wanted to use this grid as scale about 180 meters, so it would be about 1 to 3 scale?? Still small, but big enougth for detali.
And i chose the smallest from fleet collection as it is the simplest of them.
@MRT:
This was a timley process: First blender with proper shading and camera at flat view side i rendered with openGL flat PNG. I used bunch of Blender tutorials for that. Rendered each side separatly. That with gimp added filter->render->grid to each one.
@Fox:
Wow! I would love it if i could see it few moments [hours] earlier! Hmmm... is it really not compatible? There are few changes [more like diferances] to XML, Voxelizer gives voxel by voxel position. This is memory-consumig after all, so first Avorion fuses as many voxels as possible, [just make a 100x100x100 cube of 0.1 blocs to crash my PC], and beside that Avorion voxels have properties, the easy one are material and coulor. Up to this point it would be fairly easy to write some code to convert this. But: HP. Somehow it is calculated for every voxel based on its size [i guess/assume]. But two things make it reasonably hard to imposibble: Index/parent block, relative positioning. After creating and naming blocks they are positionet relative to parent block. And than there is that STRANGE thing going on: The grids are so uneaven! Like its always a matter of 0,0000019... I dont get it.