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Triggerhappy

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About Triggerhappy

  • Birthday 06/08/1995

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  1. I find it strange that shields stop lasers and cannon shots but not ramming damage... This would save everyone a lot of pain when docking and when a ship decides to ram you because if it's high level collision avoidance AI that would never ever allow accidental friendly ramming in combat. Sarcasm.
  2. Hangar options would be cool, plus maybe add some details inside when the hangar is big enough... its a bit bland as is right now.
  3. Alright, to be fair, I was quite vague. A new set of blocks, with all the shapes that normal armor has. Passively, this armor eats up a bit of power, but a lot of this armor can add up to a lot power draw. However, when damage is dealt to the armor, it cuts down the inbound damage significantly ( I say 90 to 98% ) and begins to draw a lot more power. As more damage is dealt to the armor, it begins to consume the energy storage, until it runs out. At that point the armor looses it's 90-98% damage reduction bonus, and gains the durability of a normal block of that material. So, in summary - Pros: - Huge durability when powered - Save money and energy on shields - You don't use shields and can brag about it Cons: - Its armor. - Draws a lot of power ( direct relationship to the volume of armor used ) - Can eat up all your power quickly if too much damage is dealt to you too quick or if you don't have much energy storage/production.
  4. Both involve some form of self-repair, but I think that's a job for a different module. Armor should be just that - armor. I just mean for a more interesting form of armor - an energy using armor!
  5. A small request for all of us out there who think shields are for wimps and always go for armor tank (like true Amar)! A new armor class that eats up power per volume, but provides significant durability. Maybe have it eat up more and more power as it absorbs damage, until you run out of power. Sort of like shields, but instead your durability bar is partially related to your power bar. This, I think, would also give a lot more reason to use energy containers. And allow an alternative for shields, on the same strength/usefullness level them.
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