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Kane Hart

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Everything posted by Kane Hart

  1. So you tested it and it randomly selects the tracks? So you can add 100 songs in and they will work overtime? I tried finding scripting reference to any of the audio but never really found any within the current scripts. I thought be cool to call a special song up during a scripted event or something. I might not be looking for it correctly though.
  2. Thank you a ton mate this means a lot :)
  3. I'm personally tired of the docking system. It's not just that the Docks break but also some stations just never have them or at least they are sort of there blinking but are not working. The bigger I build the harder it is to use. I love to have something like the traveling merchant where I can just trade within the range of the station. Thanks :) Edit: Mod is Complete thanks to NexusNull: http://www.avorion.net/forum/index.php/topic,1114.0.html
  4. I hope these things are slowly removed they get kind of spammy in the logs and more script made new spam will be made I'm sure ehehe
  5. You are playing legit steam copy? This was fixed you just need to be 20km away from the target.
  6. What a great idea. I know someday boarding is going be a thing.
  7. Kane Hart

    Traduction french

    Bonjour! I don't actually speak French but since I live in Quebec I think this is pretty sweet :) Maybe I will learn a word or 2 overtime :)
  8. Yeah I'm a big fan of options. People should not be forced to play one style. For example ugly box ships because someone wanted to break parts off in PvP :P
  9. Very Nice. I will have to give it a try soon :)
  10. I think it's Every 3 hours 180 Minutes.
  11. Sadly I'm getting a nasty stall out again without any kind of logs of the crash but I noticed both logs within 1 sec of the lockup a new sector was generating and we know complex sectors and such can easily take 1 second to generate so it might be connected but sadly it does not offer anything decent. http://pastebin.com/a2RUM9wC http://pastebin.com/j0mBpsE0 Steam networking was connected and working just fine.
  12. I might be wrong but scripts don't have the power to shutdown a system and default is 300 seconds though can be changed via a config. The idea is just silly. Better off doing a clean script when someone enters the system or leaves the system. My point was the idea of doing the entire galaxy seem a bit off.
  13. Mining is not actually grindy tbh unless you want it really easy then I recommend playing creative mode you get max ores/money but that is it. It still plays like normal.
  14. Thanks for speaking for him and not understanding. I was trying point out he stated "Clear the complete Galaxy from the Wrackages on Server Restart" A person could easily explore 100's of systems in 1 sitting. Would you like to weigh in the performance issues let alone the technical issues of having to load 100's and 100's of systems?
  15. This would be possible and not possible in some ways. Server stats of mine: 23 players online, in 21 sectors 413 players registered 997 factions registered 65 sectors in memory, 18995 sectors in total You imagine trying to load 19,000 sectors and clear their wreckage. I guess you could do it when a player leaves but the whole point of wreckage is to salvage and have it float around. There is entire systems with 1000's of ships and the fps/performance is great.
  16. He has both a dev brand and experimental branch that we don't have the password too. IDK if exp just used for himself or if he has a few others that test for him as well.
  17. Suggestion: /Warp -374:-88 Allows you to jump to a location without actually using the jump drive. (Teleport)
  18. Heard this happening quite a few times now. I'm going to cry the day this happens.
  19. If you mean adding 25k rep, you could change this line under the declarePeace() function: Galaxy():setFactionRelations(faction, player, 85000) to: Galaxy():changeFactionRelations(faction, player, 25000) Haven't tested, but let me know if it works! Thank you friend. I woke up to an error (for the warlord clearing missions) could not execute function 'updateServer' in '"data/scripts/player/missions/clearsector.lua"': data/scripts/player/missions/clearsector.lua:78: attempt to index global 'r' (a nil value) stack traceback: data/scripts/player/missions/clearsector.lua:78: in function 'awardRep' data/scripts/player/missions/clearsector.lua:42: in function <data/scripts/player/missions/clearsector.lua:32> Setting script "data/scripts/player/missions/clearsector.lua" to invalid. I will try that change soon btw ty :)
  20. BTW first tab on ship info tells you I think the hour rate but the pay is every 3 hours if I recall.
  21. You typed it in here anyway for you to also ctrl + v it in game? I would not mind seeing the game with a built in auto complete though.
  22. Nice Job, I made the tables sortable as well. Hopefully it works right.
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