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Iris

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  1. What I wonder myself is why XML ship files. It's usually a bit slow and difficult to write parsers for. I mean, the game seems pretty solid so I'm sure the dev must have a great reason for choosing XML over other kinds of file, but I can't help but wonder why.
  2. I may be VERY wrong, but I don't think you can. They probably just snapped a picture of the ship's information and edited it into the video or stream.
  3. I don't think you can respawn it without using cheats or console commands of some kind, or making a new galaxy/save, of course. I don't know about the quest log myself, though. I haven't actually beaten the wormhole guardian myself.
  4. A very helpful warning, in that case I will try to stay away from round shapes and just resize the grid and snap values if I wish to build a big ship so that I can use large blocks instead of many tiny ones. However, I feel that this is an issue that need to be fixed. If it's a hardware limitation, having the game detect these bugs and warn you to stop building so much would be nice, and if it's not then it really should be taken care of - nothing is going to stop people from building bigger and more complex! I suggest that you report the bug, using the logs and such if you still have them, since it might not happen for others? (I wouldn't know, I've never bulit something that large in terms of block amounts) Oh and also, having rounded shapes actually programmed into the game would be nice. 1/4 circle (◕?) 'edge' blocks, corners; in short blocks like the currently avaiable ones, but for round shapes. I have no idea how the game does its magic internally (And I don't want to, my poor head might implode) but it doesn't seem that difficult and I'm sure it would be a loved addition by all the builder type of players. I've thought on many other things this game could use (although it's amazing already) but admittedly I've refrained from making suggestions because the game is still being developed actively and going through the forums the dev seems to have acknowledged. Chances are this is one of these things (let's face it, ''round blocks'' are not exactly a novel idea) that are waiting on the pile of 'things to include in the game' until the dev can implement them.
  5. Exactly what it says on the tin. I believe a faction homebase has spawned in a rift. Is this inteneded (perhaps a homebase was once there before the hyperspace rifts took place) or a bug as it seems?
  6. 1 - I /believe/ that you don't need to keep them there (don't take my word for it though!) so you can get everything back. My advice is that you try, worst case you'll just have to put the module back and wait until you have an Avorion hyperspace core to get the Xsotan artifacts back (but are they even useful for anything besides opening the wormhole? maybe?) 2 - There's multiple ones, I think, but they should all be right next to the barrier, so look for yellow dots there and eventually you should stumble upon one of these gates. 3 - Yes, with an Avorion hyperspace core you can jump over rifts. My sources: Even though I haven't crossed the barrier yet I've done plenty of research on it (there's no way I would have been able to figure out how to get some Xsotan artifacts otherwise except perhaps by sheer luck after a few weeks of playing)
  7. Hello! Newbie here, I've been playing for a while and I've noticed that even if I set Grid Size and Scale Step to the same value, eventually I run into issues in which blocks don't snap together properly. I've found that sometimes it's easy to get around this by setting Grid Size to half the amount Scale Step is set to, but when both are too small to reduce it further (0.05) I don't know how to get around this issue whatsoever. What might help?
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