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Therolfgar

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  1. I've slapped 12 on my ship and they do shoot down more, however they still seem to have terrible tracking. It would be nice if they didn't take up an entire turret slot, or alternatively there was a way to increase their tracking and accuracy. If I start moving around much they don't hit anything. It does however look cool with them all firing at different angles when you enter a sector and are surrounded.
  2. I have a pile of great ones, they are super cheap to make at turret factories so getting many of them isn't an issue. I have 20ish offense slots on my ship, using half of them to counter torpedoes feels wrong. I'm also not complaining about being shot from all directions. What I will do is fly 50k+ away from the ships and let them group up and start heading towards me so I'm not surrounded, then when they are being fired from max range, more or less straight in front of me the PDC still have trouble taking out a single torpedo, let alone several. The turrets have plenty of time to shoot them down, they just miss completely. I'll try this evening using more and see how it goes.
  3. I have 4 point defense turrets on my ship, 3 chain gun and one antifighter cannon. The PDC are spread out, but can still all fire on my frontal arc. If I am standing still I can reliably take out a single torpedo just fine, however it is seems like the antifighter cannon takes them out. If I try to just strafe around they never get shot down and I usually get hit. The problem I currently have is right outside the core ring I will enter a zone surrounded by a dozen pirates and will have 3 torpedoes shot at me, I can fly away from them to avoid them at first, but when I turn around to head back to destroy them I don't stand a chance at taking out half of them that come my way. Half is a generous amount, I would say most get through, even if I stand still. I'm only playing on normal difficulty, and my ship is strong enough to survive so this isn't the end of the world but I do feel like the chain gun point defense turrets are not worth their slot. I have tried the laser ones but with their short range and slow tracking they fail to function while you are moving or if the torpedo is curving as well. Are we supposed to have a dozen of these on our ships to protect them or should they be taking them down more efficiently than this? On a possibly related note I am also getting the bug where my railguns don't do damage to random ships. It does't feel consistent and usually it will be a single ship out of a fleet that is immune. I am only playing on single player, new world since the update. I am enjoying the update, the change to blocks being destroyed based on total ship HP is a welcome one so I'm not forced to slap a giant ugly block of armor on the front of every ship.
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