Avorion refuses to launch for me, when I launch it a black screen pops up for a second then the game crashes back to desktop. I'm running the latest version. The demo I downloaded from the Avorion site runs just fine but not the actual steam version for some reason. Any help would be much appreciated.
System Specs: AMD 9590, AMD RX 480, Windows 10
This is my client log:
2017-04-14 14-49-24| Client started: "D:\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"
2017-04-14 14-49-24| Enabled Traces:
2017-04-14 14-49-24| Client Beta 0.11 r7857, running on Windows 8.1+.
2017-04-14 14-49-24| CPU: AuthenticAMD 8 Cores
2017-04-14 14-49-24| Init Steamworks...Installed Steam exception handler
2017-04-14 14-49-24| Init Steamworks... ok
2017-04-14 14-49-24| Init Steamworks ok
2017-04-14 14-49-24| Init SDL2... ok
2017-04-14 14-49-24| Getting display mode... ok
2017-04-14 14-49-24| Current display mode: 1920 x 1080
2017-04-14 14-49-24| Creating settings... loading... setting language... ok
2017-04-14 14-49-24| Creating client window...Creating borderless window
2017-04-14 14-49-24| Detected 1 displays
2017-04-14 14-49-24| Display 0: x: 0, y: 0, w: 1920, h: 1080
2017-04-14 14-49-24| Using display 0
2017-04-14 14-49-24| Creating window, x: 0, y: 0, w: 1920, h: 1080... ok
2017-04-14 14-49-25| GetDrawableSize: 1920 1080
2017-04-14 14-49-25| GetWindowSize: 1920 1080
2017-04-14 14-49-25| Creating GL context... ok
2017-04-14 14-49-25| Setting window mode WindowedSeamless... ok
2017-04-14 14-49-25| Creating client window ok
2017-04-14 14-49-25| Init rendering... starting rendering... initialize...OpenGL Context Information:
2017-04-14 14-49-25| Version: 4.5
2017-04-14 14-49-25| VersionString: 4.5.13474 Compatibility Profile/Debug Context 22.19.156.1
2017-04-14 14-49-25| Vendor: ATI Technologies Inc.
2017-04-14 14-49-25| Renderer: Radeon RX 480 Graphics
2017-04-14 14-49-25| GLSL Version: 4.50
2017-04-14 14-49-25| GL_MAX_VERTEX_UNIFORM_COMPONENTS: 16384
2017-04-14 14-49-25| GL_MAX_VERTEX_UNIFORM_VECTORS: 4096
2017-04-14 14-49-25| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
2017-04-14 14-49-25| GL_MAX_ELEMENTS_INDICES: 2147483647
2017-04-14 14-49-25| GL_MAX_ELEMENTS_VERTICES: 2147483647
2017-04-14 14-49-25| GL_MAX_RENDERBUFFER_SIZE: 16384
2017-04-14 14-49-25| GL_MAX_TEXTURE_SIZE: 16384
2017-04-14 14-49-25| GL_MAX_VERTEX_ATTRIBS: 29
2017-04-14 14-49-25| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
2017-04-14 14-49-25| Init GLEW... ok
2017-04-14 14-49-25| Init Debug Message Callback... ok
2017-04-14 14-49-25| Set VSync... ok
2017-04-14 14-49-25| Secure BackBuffer... ok
2017-04-14 14-49-25| Init Canvas...Create canvas of size 1920 x 1080... ok
2017-04-14 14-49-25| Init Canvas ok
2017-04-14 14-49-25| Init Refraction Texture... ok
2017-04-14 14-49-25| Init Post Processing... ok
2017-04-14 14-49-25| Init Debug Renderers... ok
2017-04-14 14-49-25| DepthTexturesSupported: yes
2017-04-14 14-49-25| IntVertexAttributesSupported: yes
2017-04-14 14-49-25| DeferredSupported: yes
2017-04-14 14-49-25| LowSpecGPUDetected: no
2017-04-14 14-49-25| Rendering initialized
2017-04-14 14-49-25| Init rendering ok
2017-04-14 14-49-25| Check problematic drivers... ok
2017-04-14 14-49-25| Init shader level... ok
2017-04-14 14-49-25| Init loading screen... ok
2017-04-14 14-49-25| Draw first loading screen... draw...Error: EXCEPTION_ACCESS_VIOLATION
2017-04-14 14-49-26| [1] ?? 55619069
2017-04-14 14-49-26| [2] ?? 486607565
2017-04-14 14-49-26| [3] ?? 140722512920757
2017-04-14 14-49-26| [4] SwapBuffers 140722772655790
2017-04-14 14-49-26| [5] ?? 10349982
2017-04-14 14-49-26| [6] ?? 4241869
2017-04-14 14-49-26| [7] ?? 4208482
2017-04-14 14-49-26| [8] Mix_SetPanning 17072207
2017-04-14 14-49-26| [9] ?? 4199416
2017-04-14 14-49-26| [10] ?? 4199659
2017-04-14 14-49-26| [11] BaseThreadInitThunk 140722806621028
2017-04-14 14-49-26|
and that's where it ends.