Couple suggestions for ship/station(in future) build mode
1) Redo function - ability to delete last block
2) Confirm all made changes - to save current progress
3) while in design(build) mode - it will be nice to have menu with coordinates of current block (for precise positionning)- smtimes quite uncomfortable to place block due to "sticky" system (to operate precise positioning system will be needed to press (say) alt key (or so))
4) grid of initially built ship must be main (1.0 scale) for future redesignings, with existing possibility of scaling
5) tools for substract blocks (or blocks parts)
6) in build mode - summary panel with projected and existed crew capacity / occupation / requirements
7) "Out of game ship design mode" - to avoid "cheat for buty" - whithout resourses restrictions, but with calculator of resourses,which will be necessary for in-game purchase (build) , also it will be nice if it will be possible to "scale" model - to reduce price, share models for in-game trade(blueprints) and for out-game (on forum) share.
...8) one of the best "LEGO building modes" i, which i found, was in game "Planet explorer" http://pathea.net/planet-explorers (i tried one of the first alfa version a year ago, so hope it was not changed), it was not perfect, but couple ideas are great
Some ideas re controls / settings
1) please put reminder about availability of hot-keys redistribution into tutorial
2) free window size mode (if game engine allow it) - not only fixed sizes
3) while mouse out of game window - off ingame control (in my case - when I operate mail client... my ship turrets open fire...ups)
PS Thanks for nice game. Alfa is stable (on my Alienware M18x no any crashes/lags etc)