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crazyforthedesert

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Everything posted by crazyforthedesert

  1. Great idea. It uses assets already in the game, it fits the style and the mechanics of the game, it is probably relatively easy to implement, and I think that's what we need. Looks like the devs already have a pretty good idea where the focus of the game and their efforts will be, judging by what they have said about no ship interiors etc., which is a good thing. I like the dev from RomWorld for exactly that, a very clear understanding of focus and must-haves before want-haves, and the ability to mercilessly prioritize. Gets shit done and makes for a lean, uncomplicated game. Leave the nice-to-have detailing to the mods. I like the game for what it manages to do with really just simple blocks. Recruiting captured crew, mechanics whether they are trustworthy etc. are probably waaaay to detailed and complicated. I had a similar idea when I wondered why pilots from my shot-down fighters didn't eject. Be nice if experienced fighter pilots had a greater chance to eject, and turn into indestructible pick-ups llike the tech cards.
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