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dyze

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  1. i find myself spending a long time looking at price/trade lists, e.g when trying to find materials for building turrets. if you could tag materials "wanted", and they would be displayed in a different color in the trade lists, it'd speed things up a lot.
  2. that sounds cool, but not really the same as my suggestion, which is to have randomly generated content made by players, waiting for you to be found. when you add stuff from the workshop, you always know exactly what you get no? :) still, it's definitely a start, maybe can be expanded in later patches.
  3. then only those who are active on the forums would get the extra content? and judging from the activity here, is not that many, compared to the total number of players. having such a feature in game, would be an incentive for many to spend more time building their ship, and not only those who are active on forums. which is usually a quite small (but vocal) percentage.
  4. yeah, i relatively early on found several +4-6 jump range ship upgrades, which made it a bit too easy to move around. maybe limit these upgrades to one per ship? and also make high range upgrades more rare.
  5. if there was the ability to dock ships in some stations aswell, i think it'd make space feel a lot bigger.
  6. yeah that'd be cool too. i like the fact that they're randomly generated, but could definitely be supplemented by player built ships too. would also help make the factions look more unique and varied. and perhaps decrease the rate of 'long stick' ships a bit :D
  7. Totally agree, I fully enjoy the looting aspect of this game, please do not remove that. All for customizing what you find, but please don't replace looting with crafting.
  8. Looking on youtube and the forums, you can see that people build a lot of cool ships. I think there is an opportunity here to 'freely' add some fun content to the game. Lets say there was an 'Upload ships' button in the main menu of the game, where you could view, and upload ships (and stations) that you built. These ships could then be used by you (devs) to create for example mini bosses ingame. Not true bosses, but sort of like a rare boss in Diablo or Path of exile. Simply take some cool ships, equip with some fun weapons, and have them generated into the game. For example, a pirate ambush could now be made into a "defeat the x pirates boss" where you'd have to clear one or more sectors of pirates, once they felt threatened enough, the boss would appear. The boss would have improved drop rates of rare loot, and upon defeating him, a message could be displayed along the lines of: "You defeated the boss X. Ship created by player Y"
  9. I realize this game still is in ea, and game balance and content is subject to change, tho i do have a few suggestions. I've sunk about 40h into this game and enjoyed every hour. As i get closer to the center of the galaxy, i do feel that things progresses to rapidly. When you started out, it felt 'big' to go from iron to titanium. Progressing further, it just felt like i hardly had time to finish building my titanium ship, when it was time to upgrade to the next tier. The game is built on procedurally generated content, i think you're a bit too generous at dishing that content out. To the point where you stop caring. Hence less is more in the topic. I think, slowing the pace down a bit would benefit the game. For example the sheer number of factions, make you not really care about any one faction. If you bump into one where your rep is too low, you just warp a few times, and you'll sure met another which you have better reputation with. I think reducing the number of factions in any given game by 50%, and increasing the average faction territory by 100% would generate a more enjoyable game pacing. It would also make it feel more meaningful improving your rep with the factions. The same could be said for events and sector features. E.g pirate ambushes, sellable asteroids, scrapyards, turret factories, stashes and so on. If these were more uncommon, it would feel 'bigger' when you did find them.
  10. Adds more stars in the background. May or may not affect your performance. Installation Open the archive, enter desired folder (medium or plenty), drop stars.frag into (installfolder)/data/shaders and overwrite. You may want to backup stars.frag first. stars.zip
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