I ran the demo without any issues, even on my old laptop.
Black screen with Loading... in the bottom left while my mouse cursor is a blue spinning wheel. Not really sure what the issue is here.
Also I have just gotten a blue screen of death right after launching.
I'm using Steam, have already checked file integrity.
Also, the client log is here
Tue Jan 24 13:28:53 2017| Client started: "C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"
Tue Jan 24 13:28:53 2017| Client Beta 0.10.1 r7302, running on Windows 8.1+.
Tue Jan 24 13:28:53 2017| CPU: GenuineIntel 4 Cores
Tue Jan 24 13:28:53 2017| Init Steamworks...Init Steamworks... ok
Tue Jan 24 13:28:53 2017| Init Steamworks ok
Tue Jan 24 13:28:53 2017| Init SDL2... ok
Tue Jan 24 13:28:53 2017| Getting display mode... ok
Tue Jan 24 13:28:53 2017| Current display mode: 1366 x 768
Tue Jan 24 13:28:53 2017| Creating settings... loading... ok
Tue Jan 24 13:28:54 2017| Creating client window...Detected 1 displays
Tue Jan 24 13:28:54 2017| Display 0: x: 0, y: 0, w: 1366, h: 768
Tue Jan 24 13:28:54 2017| Using display 0
Tue Jan 24 13:28:54 2017| Creating window, x: 0, y: 0, w: 1366, h: 768... ok
Tue Jan 24 13:28:54 2017| Creating GL context... ok
Tue Jan 24 13:28:54 2017| Setting window mode WindowedSeamless... ok
Tue Jan 24 13:28:54 2017| Creating client window ok
Tue Jan 24 13:28:54 2017| Init rendering... starting rendering... initialize...OpenGL Context Information:
Tue Jan 24 13:28:54 2017| Version: 3.1
Tue Jan 24 13:28:54 2017| VersionString: 3.1.0 - Build 9.17.10.4229
Tue Jan 24 13:28:54 2017| Vendor: Intel
Tue Jan 24 13:28:54 2017| Renderer: IntelĀ® HD Graphics 3000
Tue Jan 24 13:28:54 2017| GLSL Version: 1.40 - Intel Build 9.17.10.4229
Tue Jan 24 13:28:54 2017| Init GLEW... ok
Tue Jan 24 13:28:54 2017| Init Debug Message Callback...No debug information callbacks available.
Tue Jan 24 13:28:54 2017| ok
Tue Jan 24 13:28:54 2017| Set VSync... ok
Tue Jan 24 13:28:54 2017| Secure BackBuffer... ok
Tue Jan 24 13:28:54 2017| Init Canvas...Create canvas of size 1366 x 768... ok
Tue Jan 24 13:28:54 2017| Init Canvas ok
Tue Jan 24 13:28:54 2017| Init Refraction Texture... ok
Tue Jan 24 13:28:54 2017| Init Post Processing... ok
Tue Jan 24 13:28:54 2017| Init Debug Renderers... ok
Tue Jan 24 13:28:54 2017| Rendering initialized
Tue Jan 24 13:28:54 2017| Init rendering ok
Tue Jan 24 13:28:54 2017| Check problematic drivers...Intel onboard graphics detected. These devices' OpenGL drivers can cause trouble with Avorion, since it's still in an early stage.
Tue Jan 24 13:28:54 2017| If you run into graphics issues, please report them as a bug so we can fix them.
Tue Jan 24 13:28:54 2017| Avorion will still try to run and do its best.
Tue Jan 24 13:29:19 2017| ok
Tue Jan 24 13:29:19 2017| Init shader level... ok
Tue Jan 24 13:29:19 2017| Init loading screen... ok
Tue Jan 24 13:29:19 2017| Draw first loading screen..."data\shaders\text.vert":
Tue Jan 24 13:29:19 2017| No errors.
Tue Jan 24 13:29:19 2017| 1| #version 130
Tue Jan 24 13:29:19 2017| 2| #define LOW
Tue Jan 24 13:29:19 2017| 3| #define VERTEX_SHADER
Tue Jan 24 13:29:19 2017| 4| #ifdef HIGH
Tue Jan 24 13:29:19 2017| 5| #ifdef VERTEX_SHADER
Tue Jan 24 13:29:19 2017| 6| layout(location = 0) in vec3 vPosition;
Tue Jan 24 13:29:19 2017| 7| layout(location = 1) in vec3 vNormal;
Tue Jan 24 13:29:19 2017| 8| layout(location = 2) in vec2 vTex;
Tue Jan 24 13:29:19 2017| 9| layout(location = 3) in vec4 vColor;
Tue Jan 24 13:29:19 2017| 10| layout(location = 4) in uint vIndex;
Tue Jan 24 13:29:19 2017| 11| layout(location = 5) in uint vInstancedIndex;
Tue Jan 24 13:29:19 2017| 12| layout(location = 6) in float vSize;
Tue Jan 24 13:29:19 2017| 13| layout(location = 7) in vec3 vTangent;
Tue Jan 24 13:29:19 2017| 14| layout(location = 8) in vec3 vBitangent;
Tue Jan 24 13:29:19 2017| 15| layout(location = 9) in vec4 vUtil0;
Tue Jan 24 13:29:19 2017| 16| layout(location = 10) in vec4 vUtil1;
Tue Jan 24 13:29:19 2017| 17| layout(location = 11) in vec4 vUtil2;
Tue Jan 24 13:29:19 2017| 18| layout(location = 12) in vec4 vUtil3;
Tue Jan 24 13:29:19 2017| 19| layout(location = 13) in vec2 vTexWorld;
Tue Jan 24 13:29:19 2017| 20| layout(location = 14) in vec3 vLight;
Tue Jan 24 13:29:19 2017| 21| #endif // VERTEX_SHADER
Tue Jan 24 13:29:19 2017| 22|
Tue Jan 24 13:29:19 2017| 23| #ifdef FRAGMENT_SHADER
Tue Jan 24 13:29:19 2017| 24| layout(location = 0) out vec4 outFragColor;
Tue Jan 24 13:29:19 2017| 25|
Tue Jan 24 13:29:19 2017| 26| #if defined(DEFERRED)
Tue Jan 24 13:29:19 2017| 27| layout(location = 1) out vec4 outNormalColor;
Tue Jan 24 13:29:19 2017| 28| layout(location = 2) out vec4 outPositionColor;
Tue Jan 24 13:29:19 2017| 29| #endif // DEFERRED
Tue Jan 24 13:29:19 2017| 30| #endif // FRAGMENT_SHADER
Tue Jan 24 13:29:19 2017| 31| #else
Tue Jan 24 13:29:19 2017| 32|
Tue Jan 24 13:29:19 2017| 33| out vec4 outFragColor;
Tue Jan 24 13:29:19 2017| 34|
Tue Jan 24 13:29:19 2017| 35| #ifdef VERTEX_SHADER
Tue Jan 24 13:29:19 2017| 36| in vec3 vPosition;
Tue Jan 24 13:29:19 2017| 37| in vec3 vNormal;
Tue Jan 24 13:29:19 2017| 38| in vec2 vTex;
Tue Jan 24 13:29:19 2017| 39| in vec4 vColor;
Tue Jan 24 13:29:19 2017| 40| in float vIndex;
Tue Jan 24 13:29:19 2017| 41| in float vInstancedIndex;
Tue Jan 24 13:29:19 2017| 42| in float vSize;
Tue Jan 24 13:29:19 2017| 43| in vec3 vTangent;
Tue Jan 24 13:29:19 2017| 44| in vec3 vBitangent;
Tue Jan 24 13:29:19 2017| 45| in vec4 vUtil0;
Tue Jan 24 13:29:19 2017| 46| in vec4 vUtil1;
Tue Jan 24 13:29:19 2017| 47| in vec4 vUtil2;
Tue Jan 24 13:29:19 2017| 48| in vec4 vUtil3;
Tue Jan 24 13:29:19 2017| 49| in vec2 vTexWorld;
Tue Jan 24 13:29:19 2017| 50| in vec3 vLight;
Tue Jan 24 13:29:19 2017| 51| #endif // VERTEX_SHADER
Tue Jan 24 13:29:19 2017| 52|
Tue Jan 24 13:29:19 2017| 53| #endif // HIGH
Tue Jan 24 13:29:19 2017| 54|
Tue Jan 24 13:29:19 2017| 55| #define NORMAL_MAPPING
Tue Jan 24 13:29:19 2017| 56|
Tue Jan 24 13:29:19 2017| 57| float aberration = 0.06;
Tue Jan 24 13:29:19 2017| 58|
Tue Jan 24 13:29:19 2017| 59|
Tue Jan 24 13:29:19 2017| 60| uniform vec2 textPosition;
Tue Jan 24 13:29:19 2017| 61|
Tue Jan 24 13:29:19 2017| 62| out vec4 color;
Tue Jan 24 13:29:19 2017| 63| out vec2 texCoord;
Tue Jan 24 13:29:19 2017| 64| out vec3 position;
Tue Jan 24 13:29:19 2017| 65|
Tue Jan 24 13:29:19 2017| 66| void main(void)
Tue Jan 24 13:29:19 2017| 67| {
Tue Jan 24 13:29:19 2017| 68| gl_Position.xyz = vPosition + vec3(textPosition, 0);
Tue Jan 24 13:29:19 2017| 69| gl_Position.w = 1.0;
Tue Jan 24 13:29:19 2017| 70|
Tue Jan 24 13:29:19 2017| 71| color = vColor;
Tue Jan 24 13:29:19 2017| 72| texCoord = vTex;
Tue Jan 24 13:29:19 2017| 73| position = vPosition;
Tue Jan 24 13:29:19 2017| 74| }
Tue Jan 24 13:29:19 2017| 75|
Tue Jan 24 13:29:19 2017| 76|
Tue Jan 24 13:29:19 2017| "data\shaders\text.frag":
Tue Jan 24 13:29:19 2017| No errors.
Thank you!